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Jellico Bounce-Bounce

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Jellico Bounce-BounceCreature 1

Legacy Content

Unique CE Medium Human Humanoid 
Source Pathfinder #151: The Show Must Go On pg. 28
Male human clown
Perception +7
Skills Acrobatics +5, Performance +5, Stealth +5, Thievery +7
Str +2, Dex +3, Con +1, Int +2, Wis +0, Cha +1
Items bowling pins, clown costume, dagger (6), pots of grease paint
AC 15; Fort +5, Ref +7, Will +4
HP 22
Bob and Weave [reaction] Trigger Jellico is the target of a Strike by an attacker he can see; Effect Jellico gains a +2 circumstance bonus to AC against the triggering Strike.
Speed 30 feet
Melee [one-action] bowling pin +7 [+3/-1] (agile, nonlethal), Damage 1d6-2+2 bludgeoningMelee [one-action] dagger +8 [+4/+0] (agile, finesse, versatile S), Damage 1d4-2+2 piercingMelee [one-action] dagger +8 [+4/+0] (agile, thrown 10 feet, versatile S), Damage 1d4-2+2 piercingRanged [one-action] bowling pin +8 [+4/+0] (agile, nonlethal, thrown 10 feet), Damage 1d6-2+2 bludgeoningBounce [one-action] Jellico makes a High Jump or Long JumpBounce-Bounce [two-actions] Jellico Strides up to his Speed and does not trigger reactions during this movement.Juggler If Jellico's bowling pin ranged Strike hits, the bowling pin bounces off the target back toward Jellico. Jellico can catch it again if he has a free hand.