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Chapter 2: Building Games / Building Hazards

Stealth and Disable

Source GM Core pg. 110 2.0
When determining a hazard's combat statistics, first decide how the hazard can be located and how hard it is to disable. A hazard where the main challenge is how difficult it is to find, like the hidden pit, might have a very different effect for its level than a hazard out in plain sight, daring a PC to try to disable it, like the armageddon orb.

Table 2–13: Stealth and Disable DCs

LevelExtremeHighLow
–1181512 to 11
0191613 to 12
1201714 to 13
2211815 to 14
3232017 to 15
4252218 to 17
5262320 to 18
6282521 to 19
7302723 to 21
8312824 to 22
9333026 to 23
10353227 to 25
11363329 to 26
12383530 to 27
13403732 to 29
14413833 to 30
15434035 to 31
16454236 to 33
17464338 to 34
18484539 to 35
19504741 to 37
20514842 to 38
21535044 to 39
22555245 to 41
23565346 to 42
24585548 to 43

When deciding how your hazard is disabled, come up with a narrative description of how it would happen, which will inform which methods and skills disable the hazard. You'll need to decide the proficiency rank necessary to find the hazard as well as disable it with each method. Remember, a hazard without a listed rank next to its Stealth DC is obvious enough that creatures can find it without Searching, and magical hazards without a listed rank are not normally protected against detect magic. Most hazards built by intelligent creatures are concealed and have at least a trained rank. The Minimum Proficiency table indicates the high and moderate proficiency requirements by level; you can use lower proficiency ranks than the ones listed, and if you use the high rank, consider a secondary, perhaps lessefficient method to disable the hazard using a lower rank. For instance, the bloodthirsty urge haunt (page 100) can be disabled with master Religion, or by a higher DC with expert Diplomacy.

If you need a Stealth modifier for a complex hazard, just subtract 10 from the listed DC.

Table 2–14: Minimum Proficiency

LevelsHighModerate
0 or lowerUntrainedUntrained
1–4Trained (expert for Perception)Trained
5–8ExpertTrained
9–18MasterExpert
19 or higherLegendaryMaster