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Jaul Mezmin

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Beast (Arcana, Nature): DC 32
Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Jaul MezminCreature 6

Legacy Content

Unique NE Medium Beast Human Humanoid Werecreature 
Source Pathfinder #163: Ruins of Gauntlight pg. 59
Perception +14; low-light vision, scent (imprecise) 30 feet
Languages Common
Skills Acrobatics +12, Athletics +15, Deception +12, Nature +14, Survival +14
Str +5, Dex +2, Con +0, Int -1, Wis +4, Cha +2
Wolf Empathy (divination, primal) Jaul can communicate with lupines.
Items “Ayla, +1 striking katar>+1 striking katar (2), bejeweled necklace worth 10 gp featuring a porpoise and the engraving, My Beloved”
AC 24; Fort +12, Ref +14, Will +16; +1 status vs. poison
HP 120; Resistances poison 3; Weaknesses silver 7
Speed 25 feet
Melee [one-action] katar +17 [+13/+9] (agile, deadly d6, magical, monk), Damage 2d4+7 piercingMelee [one-action] claw +16 [+12/+8] (agile), Damage 2d6+7 slashingMelee [one-action] jaws +16 [+11/+6], Damage 2d8+7 piercing plus curse of the werewolfPrimal Prepared Spells DC 24, attack +15; 3rd heal, lightning bolt, wall of thorns; 2nd heal, summon animal, water breathing; 1st feather fall, grease, magic fang; Cantrips (3rd) acid splash, detect magic, produce flame, tanglefoot
Animal Order Spells 1 Focus Point, DC 24; 3rd heal animal
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) Jaul changes into his humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. Jaul's natural form is its hybrid shape. In humanoid shape, Jaul uses its original humanoid size, loses his jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw. In animal shape, his Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses his weapon Strikes. human with fist +16 for 1d6+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.Curse of the Werewolf (curse, necromancy, primal) This curse only affects humanoids; Saving Throw DC 23 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious at dawn.Moon Frenzy (polymorph, primal, transmutation) When a full moon appears in the night sky, Jaul must enter his hybrid form, can't Change Shape thereafter, becomes Large, increases his reach by 5 feet, and increases the damage of his jaws by 2. When the moon sets or the sun rises, Jaul returns to humanoid form and is fatigued for 2d4 hours.Wolf Coordination Jaul's Strikes deal 1d6 extra damage to creatures within his wolf's reach.