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There is a Legacy version here.

Pharaoh's WardHazard 7

Magical Trap 
Source GM Core pg. 103 2.0
Complexity Simple
Stealth DC 25 (expert)
Description A curse is imbued on an entryway’s threshold.
Disable DC 27 Thievery (master) to painstakingly remove the lintel without triggering the magic, or dispel magic (4th rank; counteract DC 25) to counteract the rune
Curse the Intruders [reaction] (curse, divine) Trigger The seal on the tomb is broken from the outside; Effect Each living creature within 60 feet must succeed at a DC 23 Will save or be subjected to the pharaoh’s curse. A cursed creature takes a –2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved. The curse remains until removed by cleanse affliction or similar magic.
Reset The trap resets when the door is shut.