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GM Core / Chapter 4: Subsystems / Hexploration / Running Hexploration

Individual Activities

Source GM Core pg. 208 2.0
Not all hexploration activities need to be accomplished as a group. In place of using a hexploration activity to Travel or Reconnoiter, each individual group member can instead perform one of these individual activities.

Fortify Camp

Source Gamemastery Guide pg. 173
You can spend time fortifying your camp for defense with a successful Crafting check (typically at a trained or expert DC). Anyone keeping watch or defending the camp gains a +2 circumstance bonus to initiative rolls and Perception checks to Seek creatures attempting to sneak up on the camp.

Map the Area

Concentrate 
Source Gamemastery Guide pg. 173
As long as your group has successfully Reconnoitered the hex, you can use this activity to create an accurate map of the hex with a successful Survival check (typically at a trained or expert DC). When you have an accurate map of the hex, the DC of any check to navigate that hex is reduced by 2.

Existing Activities

Source GM Core pg. 208 2.0
Characters can use the Subsist downtime activity, which follows the same rules but assumes they’re using it after 8 hours or less of exploration. Any skill feats or other abilities that apply to Subsist normally still apply here. In general, the various exploration activities found in the sidebar on pages 438-439 of Player Core (except Hustle) can be used as individual hexploration activities, as can skill actions in Chapter 4 of Player Core, at the GM’s discretion.