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There is a Legacy version here.

PFS StandardBastion

Source Player Core 2 pg. 187
Some say that a good offense is the best defense, but you find such boasting smacks of overconfidence. In your experience, the best defense is a good, solid shield between you and your enemies. You've focused your training on how best to use a shield to protect yourself and those around you. Darting around in search of cover isn't necessary when you carry your cover with you. With a shield in your hand, you are akin to a mobile fortress. You repel assaults and stand strong against the tide of enemies, secure in the knowledge that you have your most trusted companion at your side: your shield. This long-lasting fighting style has existed for ages due to its practicality and propensity for survival among its practitioners. While some prefer the nimbleness of a free hand or the power of a larger weapon, a bastion knows that surviving a little bit longer is worth more than a quicker or stronger attack.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardBastion Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 187
Archetype Bastion
Prerequisites Shield Block

You are particularly skilled at using a shield to protect yourself in combat. You gain the Reactive Shield fighter feat.

PFS StandardDisarming Block [free-action] Feat 4

Archetype 
Source Player Core 2 pg. 187
Archetype Bastion
Prerequisites Bastion Dedication; trained in Athletics
Trigger You Shield Block a melee Strike made with a held weapon.

With deft and practiced movement, you block at an angle to potentially dislodge the weapon. You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don’t have a hand free.

PFS StandardNimble Shield Hand Feat 6

Archetype 
Source Player Core 2 pg. 187
Archetype Bastion
Prerequisites Bastion Dedication

You are so used to wielding a shield that you can do so even while using the hand that’s holding it for other tasks that require the dexterity of a hand. The hand you use to wield a shield counts as a free hand for the purposes of the Interact action. You can also hold another object in this hand (but you still can’t use it to wield a weapon). This benefit doesn’t apply to tower shields, which are still too cumbersome

PFS StandardShielded Stride Feat 6*

Fighter 
Source Player Core pg. 143 2.0
Archetypes Bastion, Bastion, Viking, Viking
* This version of the Shielded Stride feat is intended for use with an Archetype and has a different level for access than the original feat.

When your shield is up, your enemies’ blows can’t touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Reactive Strikes). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type.

PFS StandardDrive Back [reaction] Feat 8

Legacy Content

Uncommon Archetype 
Source Knights of Lastwall pg. 81
Archetype Bastion
Prerequisites Bastion Dedication
Access Knights of Lastwall have access to this feat.
Trigger An enemy within your reach Strikes an ally adjacent to you.
Requirements You have your shield raised.

You push the enemy back and attempt to intercede between the foe and your ally. You attempt to Shove the triggering enemy with your shield just as it attacks, pushing it back just after the attempt. Your shield has the shove trait for this Shove attempt. If the shove succeeds, you throw off your enemy's timing, and the enemy takes a –1 circumstance penalty on its attack roll against your ally.

PFS StandardReflexive Shield Feat 8*

Fighter 
Source Player Core pg. 145 2.0
Archetypes Bastion, Bastion
* This version of the Reflexive Shield feat is intended for use with an Archetype and has a different level for access than the original feat.

You can use your shield to fend off explosions and the like. When you Raise your Shield, you gain your shield’s circumstance bonus to Reflex saves.

Special If you have the Shield Block reaction, damage you take as a result of a Reflex save can trigger that reaction, even if the damage isn’t physical damage.

PFS StandardShield Warden Feat 8*

Champion Champion Fighter 
Source Player Core pg. 145 2.0, Player Core 2 pg. 96
Archetypes Bastion, Bastion, Knight Vigilant
Prerequisites [Champion] divine ally (shield); [Champion] tenets of good; [Fighter] Shield Block
* This version of the Shield Warden feat is intended for use with an Archetype and has a different level for access than the original feat.

When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.

PFS StandardDestructive Block Feat 10

Archetype 
Source Player Core 2 pg. 187
Archetype Bastion
Prerequisites Bastion Dedication

You can protect yourself more effectively, at the expense of your shield. When you Shield Block, you can reduce the damage to yourself by double the shield’s Hardness, but if you do, the shield takes double the normal amount of damage it would have taken (before applying its Hardness). You can’t use Destructive Block if your shield can’t typically be broken or destroyed, such as if you’re using an indestructible shield.

PFS StandardQuick Shield Block Feat 10*

Champion Champion Fighter 
Source Player Core pg. 147 2.0, Player Core 2 pg. 97
Archetypes Bastion, Bastion, Viking, Viking
Prerequisites Shield Block
* This version of the Quick Shield Block feat is intended for use with an Archetype and has a different level for access than the original feat.

You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block.

PFS StandardMirror Shield [reaction] Feat 12*

Fighter 
Source Player Core pg. 148 2.0
Archetypes Bastion, Bastion, Knight Vigilant
Trigger An opponent casting a spell that targets you critically fails a spell attack roll against your AC
Requirements You have a shield raised
* This version of the Mirror Shield feat is intended for use with an Archetype and has a different level for access than the original feat.

You reflect the spell back against its caster. Make a ranged attack against the attacker using your highest proficiency with a ranged weapon. If you can cast spells, you can choose to make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).

PFS StandardShield Salvation Feat 12

Archetype 
Source Player Core 2 pg. 187
Archetype Bastion
Prerequisites Bastion Dedication

You can save your shield from total destruction, even after a devastating attack. If a shield would be destroyed due to damage taken during your Shield Block, the shield remains intact at 1 Hit Point instead. Its construction is weakened until you take the time to repair it thoroughly, preventing you from using Shield Salvation to save the same shield until your next preparations.

PFS StandardImproved Reflexive Shield Feat 18*

Fighter 
Source Player Core pg. 150 2.0
Archetype Bastion
Prerequisites Reflexive Shield
* This version of the Improved Reflexive Shield feat is intended for use with an Archetype and has a different level for access than the original feat.

Your shield can help save nearby allies. When you use Shield Block against damage resulting from a Reflex save, adjacent allies who would take damage due to Reflex saves against the same effect also benefit from the damage reduction.