
Campfire ChroniclerSource Rival Academies pg. 34You follow in the footsteps of Isthralei, an old god of Sarkoris dedicated to protecting and assisting travelers in return for a story of their journey. Though tales of Isthralei himself are scarce, his gifts are still sometimes given to those who protect travelers and collect their stories.
This tradition of chronicling, relearned from the ghost of a Sarkorian storyteller, has flourished at the Academy of the Reclamation. Many students who enter the Sarkoris Scar now travel under Isthralei’s name, both believing in the god’s purpose and using his rediscovery as a symbol of the Reclamation’s successes. Even that may be too small a scope, however, as travelers’ tales come from far and wide. Many campfire chroniclers collect stories of other students who have returned to Sarkoris from afar, along with the stories of their families who were scattered following the opening of the Worldwound.
The mysterious benefactor accepts all stories with a listening ear, leading to many late night discussions among students about what truths might be hidden in tall tales and outright fabrications. Although Isthralei accepts falsehoods without comment, he places no requirement on the chroniclers to do the same. In fact, Isthralei has yet to provide guidance beyond the comforting warmth of his protection after stories are offered.
Although Sarkorian traditions don’t place importance on dividing their gods by power level or origin, some at the Academy of the Reclamation have begun to dig deeper into each of the gods’ individual circumstances. The question of where Isthralei came from has become a particularly popular one among students who hope that a god who so loves the stories of travelers wouldn’t take offense at his own story being exposed.
Students prying into these matters have found some success using magical sources of information. Most recently, Cobyslarni’s Echo Repository has revealed several tales of travelers and explorers who encountered a smiling figure far from any habitation. The reoccurring theme of weary travelers being offered a space next to the campfire in exchange for their tales has led several students to suggest that the wanderer is actually Isthralei. Unfortunately, the sightings are so vastly spread—occurring between continents, in the First World of the fey, or even on elemental planes—that they’ve provided little illumination of the god’s origins.
At the academy, Isthralei’s philosophy has expanded to include tenets to protect travelers’ freedom of movement, be generous to others when possible, and seek wisdom in the experience of others. Although these aren’t strictly necessary to gain or keep Isthralei’s favor, it’s difficult to find a teacher among the Academy of the Reclamation without agreeing to these tenets.
This philosophy of protecting travelers is generally seen to include the Convocation’s guests in Nerosyan. Isthralei’s campfire chroniclers are among the most obvious representatives of their academy and the Convocation as a whole. Although surviving tales of the old god inspire campfire conversations on the exhibit grounds, his followers also listen to stories in bars, cafes, and the schools’ lodgings.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Rival Academies pg. 34Archetype Campfire Chronicler
You’ve gained Isthralei’s attention and can now offer stories up to him, either passing on your own stories or collecting those of travelers as he did. You become trained in Religion and Survival; for either of these skills in which you were already trained, you instead become trained in a skill of your choice. You gain the Offer Story action.
Source Rival Academies pg. 34
(
auditory,
concentrate,
divine,
linguistic,
mental) You share a story of your travels with a creature within 30 feet. You gain the blessing of Isthralei as a +1 status bonus to AC and Will saves until the end of your next turn. On their next turn, the creature you shared a story with can take a single action, which has the
auditory,
concentrate,
linguistic, and
mental traits, to respond with their own story to gain the same benefits until the end of the following turn.
Archetype Source Rival Academies pg. 35PFS Note For the purposes of the Listener’s Boon feat, use charisma as your spellcasting attribute.
Archetype Campfire ChroniclerPrerequisites Campfire Chronicler Dedication
Isthralei has given you a gift to assist you on your journey. You gain the
Domain Initiate feat for the domain of
fire,
knowledge,
protection, or
travel. You can Refocus by spending 10 minutes telling stories of your travels or listening to others' stories of theirs. You gain the trained proficiency rank in spell attack modifier and spell DC, increasing to expert at 11th level.
Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.
Archetype Divine Source Rival Academies pg. 35Archetype Campfire ChroniclerPrerequisites Campfire Chronicler Dedication
When you Offer a Story about wild chances and fighting against all odds, you can wrap yourself in spectral flame in place of the normal benefits. The action then gains the fire trait. Your melee Strikes for the duration deal 2 additional fire damage. The creature you share a story with can choose this benefit even if you did not.
The fire damage increases to 4 if you are a master of Religion and 6 if you are legendary.
Archetype Divine Source Rival Academies pg. 35Archetype Campfire ChroniclerPrerequisites Campfire Chronicler Dedication
New campfire chroniclers are inundated with the stories of the ghosts below Pulura’s Fall and the lessons learned there. You have resistance equal to your level to spirit and void damage caused by a haunt, spirit, or incorporeal undead. The first time you take damage from a haunt or spirit, you learn the general story of its origin (such as the type of tragedy that caused a ghost to linger or what a spirit represents).
Archetype Consecration Divine Exploration Fire Source Rival Academies pg. 35Archetype Campfire ChroniclerPrerequisites Campfire Chronicler Dedication
You spend 1 hour building a campfire in a single unoccupied square and whispering the stories of those you’ve met on your journeys. The campfire sheds
bright light in a 30-foot radius (and dim light for the next 30 feet). The campfire can’t be put out or get larger through mundane means; it instead burns out after your next daily preparations or when you use this ability again.
The first time each round a creature within the campfire’s bright light performs an action with the attack trait, they must then attempt a Will save against your class DC or spell DC (whichever is higher). This is a divine curse effect, and you are aware of any attempt, although other creatures in the area are not.
Critical Success The creature is aware of the effect and can choose to disrupt their action. If they don’t disrupt it, the campfire goes out.
Success The creature is aware of the effect and can choose to disrupt their action. If they don’t disrupt it, they become temporarily immune to the campfire’s effects for 24 hours.
Failure The creature takes a –2 status penalty to the action’s attack roll and to all other attack rolls until the beginning of their next turn.
Critical Failure The action is disrupted, and the creature takes a –2 status penalty to attack rolls until the beginning of their next turn.
Archetype Divine Source Rival Academies pg. 35Archetype Campfire ChroniclerPrerequisites Campfire Chronicler Dedication
Stories serve as beacons in the night, illuminating valuable knowledge even if the tale itself misses the mark. When you Offer a Story about any topic, you can choose that illumination in place of the normal benefits of Offer Story. You receive a +1 status bonus on checks to
Recall Knowledge for the duration and can Recall Knowledge about the topic of the story as a free action. The creature you share a story with can choose this benefit even if you did not.
The bonus increases to +2 if you are a master of Religion and +3 if you are legendary.
Cleric Source Player Core pg. 117 2.0Archetypes Campfire Chronicler,
Soul Warden,
VindicatorPrerequisites Domain Initiate
Your prayers have unlocked deeper secrets of your deity’s domain. You gain an advanced domain spell from one of your domains for which you have an initial domain spell (see pages 372–381).
Special You can select this feat multiple times. Each time, you must select a different advanced domain spell.
Archetype Divine Source Rival Academies pg. 35Archetype Campfire ChroniclerPrerequisites Campfire Chronicler Dedication
Stories, like fires, can create shadows as much as they illuminate. When you Offer a Story, you can become
concealed by shifting shadows for the duration instead of the normal benefits. The action then gains the shadow trait. You can’t use this concealment to Hide, as normal for concealing effects that leave your location obvious. The creature you share a story with can choose this benefit even if you did not.
Archetype Divine Source Rival Academies pg. 35Archetype Campfire ChroniclerPrerequisites Campfire Chronicler Dedication
The blessings of Isthralei connect you to the thrum of the stories that underlie all settlements. When attempting a check to
Recall Knowledge about a city you have visited, you gain a +2 circumstance bonus and can use an associated Lore skill (such as Nerosyan Lore) with your level as your proficiency bonus even if you’re untrained.
Archetype Auditory Divine Exploration Healing Linguistic Mental Source Rival Academies pg. 35Archetype Campfire ChroniclerFrequency once per day
Prerequisites Campfire Chronicler Dedication
You share the joy of every story of long-awaited homecoming you’ve offered to Isthralei. You can spend 10 minutes sharing this joy with your allies within 30 feet. You and those allies regain Hit Points equal to their Constitution modifier (minimum 1) times their level and recover from the doomed, drained, and fatigued conditions as though they had a full night’s rest (though they gain no other benefits associated with having a full night’s rest).