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PFS StandardSpectral Devil

The Sandpoint Devil is a terrifying fiend resembling a bipedal horse with large, bat-like wings. It sports a draconic tail, deadly fangs, and milky eyes. The Sandpoint Devil haunts the town of Sandpoint and its surrounding hinterlands, ever elusive and yet popping up repeatedly to terrorize the locals, earning it a reputation as a living legend. Though many children who grow up in Sandpoint believe the devil to be just a story, the people of Sandpoint each have their own anecdotes of sightings or direct encounters, and over the years, one thing became clear: the Sandpoint Devil is a very real threat.

The Sandpoint Devil's stat block is featured on page 230 of Pathfinder Bestiary 2, and you can use that stat block to create an epic encounter between Sandpoint's mysterious monster and the PCs. In the end, this clash will likely result in the Sandpoint Devil's defeat and death at the PCs' hands, possibly after a difficult battle, depending on the PCs' level.

However, evil as legendary as the Sandpoint Devil doesn't simply vanish when the creature is slain. As a fiend, the Sandpoint Devil's body is forged of raw spiritual essence connected to evil, malice, and hate— fertile ground for the corrupting touch of undeath, as negative energy intermingles with its dying spirit. Once the Sandpoint Devil is defeated, perhaps by your PCs or another group of adventurers, a unique spectral undead is quite likely to rise from its remains to carry on its legacy. Unbound from its physical body, the Sandpoint Devil becomes something else that is even more powerful, a being that comes to be known as the Spectral Devil.

One option is to use the Spectral Devil as a sitebound spirit, doomed to forever haunt the Pit where the Sandpoint Devil once made its home, where it twists and changes the area into a haunted death trap from which few adventurers could escape. Alternatively, the Spectral Devil might not be bound to the Pit at all—it could become a roaming menace that stalks the region's moors or ambushes travelers on road or river. A group of adventurers who defeat the Sandpoint Devil could find their accomplishments called into doubt when the devil's torments on the region only increase in number, scope, and area in the wake of its reported death.

The following statistics present an undead, spectral version of the Sandpoint Devil for use against PCs who think that their first fight against this local legend was their last. It's important to gauge your PCs before deciding to use the Spectral Devil in your campaign. While many groups are likely to enjoy the twist and callback to their old foe as it returns from the grave, for some groups, this kind of plot element can detract from their sense of accomplishment or make it feel like what they've done was ultimately meaningless. Use the Spectral Devil in the way that's right for your group.

Recall Knowledge - Fiend (Religion): DC 37
Recall Knowledge - Spirit (Occultism): DC 37
Recall Knowledge - Undead (Religion): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Spectral DevilCreature 9

Legacy Content

Unique NE Large Fiend Incorporeal Spirit Undead 
Source Monsters of Myth pg. 82
Perception +19; greater darkvision, scent (imprecise) 30 feet
Languages Abyssal, Varisian
Skills Acrobatics +20, Intimidation +21, Stealth +20, Survival +17
Str -5, Dex +7, Con +5, Int +0, Wis +4, Cha +3
AC 26; Fort +20, Ref +17, Will +14; +1 status to all saves vs. magic
HP 120 (negative healing); Immunities disease, fear, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except cold iron, force, ghost touch, or positive^ double resistance vs. non-magical)
Rejuvenation (divine, necromancy) Destroying the Spectral Devil releases its pure, evil essence into the world, where it can find a new body and re-form. When the Spectral Devil is destroyed, its essence finds the remains of a dead horse and rebuilds its physical body over the course of 1d10 days. Only completing a consecrate ritual heightened to at least 6th level, which consecrates the site of the Spectral Devil's destruction to a good deity, can prevent the Spectral Devil from returning and haunting the world once more.Attack of Opportunity [reaction] ghostly hoof only
Speed fly 50 feet
Melee [one-action] ghostly jaws +21 [+16/+11] (finesse, versatile P), Damage 2d12-2+13 negativeMelee [one-action] ghostly hoof +21 [+17/+13] (agile, finesse, versatile B), Damage 2d8-2+13 negativeOccult Innate Spells DC 24, attack +16 (-4 dmg); 4th dimension door, phantasmal killer; 3rd fireball; 2nd obscuring mist; 1st gust of wind (at will); Cantrips (4th) produce flame
Accursed Shriek [two-actions] (curse, evocation, occult, sonic) The Spectral Devil unleashes a terrifying whinny in a 30-foot cone that deals 5d10 sonic damage. Each creature in the area must attempt a DC 27 Reflex save. The Spectral Devil can't use Accursed Shriek for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is frightened 2 by the eerie noise.
Critical Failure The creature takes full damage, is frightened 2, and becomes cursed. The victim's mind echoes with the sound of the whinny, impairing concentration. The cursed creature is stupefied 2 until the curse is removed.
Trample [three-actions] Medium or smaller, ghostly hoof, DC 24