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There is a Legacy version here.

PFS StandardGiant Animated Statue

Giant animated statues' increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Tasks beyond their capabilities typically require a more advanced construct, not an animated object.

Recall Knowledge - Construct (Arcana, Crafting): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Giant Animated StatueCreature 7

Huge Construct Mindless 
Source Monster Core pg. 19
Perception +13; darkvision
Skills Athletics +17
Str +6, Dex -1, Con +6, Int -5, Wis +0, Cha -5
AC 26 (22 when broken); Fort +17, Ref +10, Will +9; construct armor
HP 100; Hardness 10; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Construct Armor Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 22.
Speed 30 feet
Melee [one-action] stone fist +19 [+14/+9] (magical), Damage 2d12+6 bludgeoning plus GrabRanged [one-action] flaming coal +12 [+7/+2] (fire, magical, range increment 80 feet), Damage 2d6+6 bludgeoning and 2d8 fireBrazier The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal fire damage.Burn Alive [one-action] (fire) The statue grinds a creature it has grabbed or restrained into the red-hot coals of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage.

All Monsters in "Animated Object"

NameLevel
Animated Armor2
Animated Broom-1
Animated Statue3
Giant Animated Statue7

Animated Object

Source Monster Core pg. 18
Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

Sidebar - Related Creatures Animating Objects

Most animated objects encountered by adventurers are permanently animated creatures, typically created by rituals. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist, what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons.

Sidebar - Treasure and Rewards Guarded Treasures

Animated objects are mindless constructs. While this leaves them no concept of the value of treasure, they are often used as guardians for vaults or repositories of valuables. In these cases, the treasures they guard can vary wildly, but should be of a value appropriate for the animated object’s level.