All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Alluring ScarfItem 8+

Legacy Content

Uncommon Enchantment Magical 
Source Grand Bazaar pg. 84
Usage held in 1 hand; Bulk
This thin, multicolored scarf shifts between hues in almost dizzying patterns.

Activate [two-actions] Interact (emotion, enchantment, mental, visual); Frequency once per day; Effect You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes fascinated and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting hostile to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute.

PFS StandardAlluring ScarfItem 8

Source Grand Bazaar pg. 84
Price 415 gp

PFS StandardAlluring Scarf (Greater)Item 12

Source Grand Bazaar pg. 84
Price 1,650 gp
The DC is 29. You attempt to fascinate all creatures within 20 feet.

PFS StandardAlluring Scarf (Major)Item 16

Source Grand Bazaar pg. 84
Price 8,000 gp
The DC is 35. You attempt to fascinate all creatures within 30 feet.