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Zoudou the Zealous

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Zoudou the ZealousCreature 4

Legacy Content

Unique CE Medium Aberration 
Source Pathfinder #196: The Summer That Never Was pg. 66
Female noppera-bo
Perception +10; no face
Languages Common; telepathy 30 feet
Skills Acrobatics +11, Deception +13, Diplomacy +11, Occultism +12, Religion +11, Society +10
Str +2, Dex +4, Con +3, Int +3, Wis +2, Cha +4
No Face Noppera-bos have no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to “drink” through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.
Items twisted knot of wood (religious symbol of Kugaptee), Fiend's Hunger (page 81), tattered ledger
AC 21; Fort +12, Ref +13, Will +9
HP 60; Immunities inhaled, olfactory, visual; Weaknesses sensitive hearing
Identity Crisis [reaction] (emotion, mental, occult, visual) Frequency once per day; Trigger Zoudou successfully Steals the Face of an adjacent creature; Effect As Zoudou Steals the creature's Face, she telepathically draws at the creature's sense of identity and self. The creature must attempt a DC 22 Will save. On a failure, the creature questions their own identity and becomes slowed 1 for 1 round. On a critical failure, they're slowed 1 for 1 minute.Oath of Anonymity When Zoudou has a face, she can't cast divine prepared spells.Sensitive Hearing As long as a noppera-bo is deafened, they are slowed 1.
Speed 25 feet
Melee [one-action] Fiend's Hunger +11 [+7/+3] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+4 piercingDivine Prepared Spells DC 22, attack +14 (+4 dmg); 2nd darkness, harm; 1st bane, fear, heal; Cantrips (2nd) chill touch, daze, divine lance, read aura, shield
Rituals (+4 dmg); 2nd consecrate
Impersonate Shape [two-actions] (concentrate, occult, polymorph, transmutation) The noppera-bo changes into a Small or Medium humanoid they've touched during the last 24 hours, and the noppera-bo gains the target creature's face and voice. While transformed and their face is covered, the noppera-bo gains a +2 circumstance bonus to Impersonate that creature. As long as the noppera-bo has a face, it loses its no face ability and its listed immunities. The noppera-bo can change back by using this ability again.Regain Anonymity [one-action] (occult, polymorph, transmutation) Requirement Zoudou has a face; Effect Zoudou melts the face she's wearing and gains 3d6 temporary Hit Points. She can't Regain Anonymity again for 1d4 rounds.Silent Casting When Zoudou is faceless, she can substitute an additional somatic component for a verbal component.Steal Face [two-actions] (concentrate, curse, incapacitation, occult, polymorph, transmutation) Frequency once per day; Requirements The noppera-bo occultist is faceless; Effect The noppera-bo occultist targets one creature within 30 feet. The creature must attempt a DC 22 Fortitude save.
Critical Success The target is unaffected.
Success The target is dazzled until the start of its next turn.
Failure The noppera-bo gains the target's face. The target's face vanishes until the end of its next turn. Until then, it is blinded, can't speak or ingest, and can't smell. The target must also hold its breath or begin to suffocate.
Critical Failure As failure, but the effect doesn't end automatically. The target can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such attempt.