Mythic Callings | Mythic Feats | Mythic Destinies


Scouring Spark Feat 18

Mythic 
Source War of Immortals pg. 117
Archetype Ascended Celestial
Prerequisites Channel Divine Spark

When you unleash your divine spark, you become a being of living light that scours away the darkness. While Channeling your Divine Spark, you become immune to the confused and frightened conditions. Any creature that touches you or damages you with an unarmed melee attack or a non-reach melee weapon takes 3d6 fire damage, your unarmed attacks deal 1d6 additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). This damage is doubled against creatures with the aberration, fiend, or undead trait.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.