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War of Immortals / Mythic Rules / Mythic Progression

Mythic Callings

Source War of Immortals pg. 78
Mythic power rarely takes root in a being without being accompanied by a specific purpose. This purpose may be bestowed by a god or goddess, as it was when the goddess Iomedae charged a group of heroes with closing the Worldwound, or it may be derived from some other internal or external impetus determined via the method by which you gained mythic power, such as when Nahoa experienced his Calling immediately after the Godsrain.

You work with your GM to determine which Calling matches your character based on the circumstances by which you attained it, your character’s nature, and the destiny they’re meant for. You can have only one mythic Calling. Just because a group of characters all received their Calling from the same source, doesn’t mean that they’ll all have the same Calling. The heroes chosen to close the Worldwound likely all had the same ultimate goal,but they would’ve found that it manifested in particular ways: a cleric Called to help seal the Worldwound might have felt the caretaker’s Calling, a drive to heal injuries so powerful that their ultimate destiny was to heal Golarion itself. A noble paladin crusader, however, might have answered the guardian’s Calling, protecting his allies as they fought their way into the heart of the Outer Rifts and ultimately becoming one of the Universe’s greatest protectors.

Edicts and Anathema

Source War of Immortals pg. 79
Mythic Callings each include edicts and anathema. Taking actions particularly in line with your edicts, as determined by your GM, restores a Mythic Point to your mythic pool. Violating your anathema causes you to immediately lose all the Mythic Points you currently have, though this loss isn’t permanent—it’s a setback within your story. Some edicts and anathema might encourage characters to do things that could create problems for them, either now or in the future. This is to be expected. Just like the heroes of the stories mythic rules help emulate, mythic characters might be flawed or find that the purpose of their mythic power is amoral, forcing them to choose between the temporary rewards of power and the long-term good of themselves or their world.