Cackle
|
|
Advanced Player's Guide
|
Common
|
Witch
| 1 |
—
|
You can extend one of your spells with a quick burst of laughter.
|
—
|
Cauldron
|
|
Advanced Player's Guide
|
Common
|
Witch
| 1 |
—
|
You can use the Craft activity to create oils and potions.
|
—
|
Counterspell
|
|
Advanced Player's Guide
|
Common
|
Abjuration, Arcane, Sorcerer, Witch, Wizard
| 1 |
—
|
When a foe Casts a Spell and you can see its manifestations, you can use your own magic to disrupt it.
|
—
|
Reach Spell
|
|
Advanced Player's Guide
|
Common
|
Bard, Cleric, Concentrate, Druid, Metamagic, Oracle, Sorcerer, Witch, Wizard
| 1 |
—
|
You can extend your spells’ range.
|
—
|
Widen Spell
|
|
Advanced Player's Guide
|
Common
|
Druid, Manipulate, Metamagic, Oracle, Sorcerer, Witch, Wizard
| 1 |
—
|
You manipulate the energy of your spell, causing it to spread out and affect a wider area.
|
—
|
Wortwitch
|
|
Advanced Player's Guide
|
Common
|
Witch
| 1 |
—
|
You have a particular affinity for leafy plants.
|
—
|
Basic Lesson
|
|
Advanced Player's Guide
|
Common
|
Witch
| 2 |
—
|
Your patron grants you a special lesson, revealing a hidden facet of its nature.
|
—
|
Cantrip Expansion
|
|
Dark Archive
|
Common
|
Bard, Cleric, Magus, Oracle, Psychic, Sorcerer, Witch, Wizard
| 2 |
—
|
Study broadens your range of simple spells.
|
—
|
Conceal Spell
|
|
Advanced Player's Guide
|
Common
|
Concentrate, Manipulate, Metamagic, Witch, Wizard
| 2 |
—
|
Hiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are casting a spell.
|
—
|
Enhanced Familiar
|
|
Dark Archive
|
Common
|
Druid, Magus, Sorcerer, Thaumaturge, Witch, Wizard
| 2 |
a familiar
|
You infuse your familiar with additional primal energy, increasing its abilities.
|
—
|
Familiar's Language
|
|
Advanced Player's Guide
|
Common
|
Divination, Witch
| 2 |
a familiar
|
You've learned to speak with your familiar and other creatures like it.
|
—
|
Living Hair
|
|
Advanced Player's Guide
|
Common
|
Witch
| 2 |
—
|
You can instantly grow or shrink your hair, eyebrows, beard, or mustache by up to several feet and manipulate your hair for use as a weapon, though your control isn't fine enough for more dexterous tasks.
|
—
|
Eldritch Nails
|
|
Advanced Player's Guide
|
Common
|
Witch
| 4 |
—
|
Your nails are supernaturally long and sharp.
|
—
|
Improved Familiar (Witch)
|
|
Advanced Player's Guide
|
Common
|
Witch
| 4 |
—
|
You find it easy to attract a powerful and unusual familiar to your side.
|
—
|
Irezoko Tattoo
|
—
|
Absalom, City of Lost Omens
|
Uncommon
|
Bard, Champion, Cleric, Druid, Magus, Monk, Oracle, Psychic, Ranger, Sorcerer, Summoner, Witch, Wizard
| 4 |
expert in Arcana or Occultism
|
Your face bears an intricate magical tattoo known as the irezoko, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries.
|
—
|
Rites of Convocation
|
|
Advanced Player's Guide
|
Common
|
Witch
| 4 |
—
|
Your patron grants you the power to summon other creatures to aid you.
|
—
|
Syu Tak-Nwa's Skillful Tresses
|
|
Pathfinder #166
|
Uncommon
|
Witch
| 4 |
Living Hair
|
You can expertly control your living hair and use it to perform various tasks.
|
Fists of the Ruby Phoenix
|
Detonating Spell
|
|
Knights of Lastwall
|
Uncommon
|
Cleric, Concentrate, Metamagic, Oracle, Sorcerer, Witch, Wizard
| 6 |
—
|
Your spell becomes volatile and explosive.
|
—
|
Divine Emissary
|
|
Knights of Lastwall
|
Uncommon
|
Sorcerer, Witch
| 6 |
a familiar, you follow a good-aligned deity or patron
|
Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers.
|
—
|
Greater Lesson
|
|
Advanced Player's Guide
|
Common
|
Witch
| 6 |
—
|
Your patron grants you greater knowledge.
|
—
|
Steady Spellcasting
|
|
Dark Archive
|
Common
|
Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Witch, Wizard
| 6 |
—
|
You don’t lose spells easily.
|
—
|
Syu Tak-Nwa's Deadly Hair
|
|
Pathfinder #166
|
Uncommon
|
Witch
| 6 |
Living Hair
|
Your hair deals increased damage and can grapple.
|
Fists of the Ruby Phoenix
|
Witch's Charge
|
|
Advanced Player's Guide
|
Common
|
Detection, Divination, Witch
| 6 |
—
|
You forge a magical link with another creature, granting you awareness of that creature's condition and creating a conduit for spellcasting.
|
—
|
Incredible Familiar
|
|
Dark Archive
|
Common
|
Thaumaturge, Witch
| 8 |
Enhanced Familiar
|
Your familiar is imbued with even more magic than other familiars.
|
—
|
Murksight
|
|
Advanced Player's Guide
|
Common
|
Witch
| 8 |
—
|
Your vision pierces through non-magical fog, mist, rain, and snow.
|
—
|
Syu Tak-Nwa's Hexed Locks
|
|
Pathfinder #166
|
Uncommon
|
Witch
| 8 |
Living Hair
|
Your hair attacks gain the reach trait and you can deliver hexes through it.
|
Fists of the Ruby Phoenix
|
Witch's Bottle
|
|
Advanced Player's Guide
|
Common
|
Witch
| 8 |
Cauldron
|
You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature.
|
—
|
Major Lesson
|
|
Advanced Player's Guide
|
Common
|
Witch
| 10 |
—
|
Your patron grants you even greater secrets.
|
—
|
Quickened Casting
|
|
Advanced Player's Guide
|
Common
|
Bard, Concentrate, Metamagic, Oracle, Sorcerer, Witch, Wizard
| 10 |
—
|
You are able to quickly cast a spell.
|
—
|
Temporary Potions
|
|
Advanced Player's Guide
|
Common
|
Witch
| 10 |
Cauldron
|
During your daily preparations, you can create a batch of two temporary oils or potions using a formula you know.
|
—
|
Witch's Communion
|
|
Advanced Player's Guide
|
Common
|
Witch
| 10 |
Witch's Charge
|
You can keep watch over multiple charges.
|
—
|
Familiar's Eyes
|
|
Advanced Player's Guide
|
Common
|
Concentrate, Divination, Witch
| 12 |
a familiar
|
You use your familiar's senses as easily as your own.
|
—
|
Hex Focus
|
|
Advanced Player's Guide
|
Common
|
Witch
| 12 |
—
|
Your patron's teachings have allowed you to achieve a deeper focus.
|
—
|
Reflect Spell
|
|
Advanced Player's Guide
|
Common
|
Sorcerer, Witch, Wizard
| 14 |
Counterspell
|
You cause a spell to fire back at its caster.
|
—
|
Rites of Transfiguration
|
|
Advanced Player's Guide
|
Common
|
Witch
| 14 |
—
|
You can adapt your patron's power to transform other creatures into forms more befitting their behavior or your whims.
|
—
|
Effortless Concentration
|
|
Secrets of Magic
|
Common
|
Bard, Druid, Sorcerer, Summoner, Witch, Wizard
| 16 |
—
|
You can maintain a spell with hardly a thought.
|
—
|
Siphon Power
|
|
Advanced Player's Guide
|
Common
|
Witch
| 16 |
—
|
You draw upon the reservoir of your patron's magic that resides within your familiar.
|
—
|
Hex Wellspring
|
|
Advanced Player's Guide
|
Common
|
Witch
| 18 |
Hex Focus
|
Focus flows from your patron each time you commune with your familiar.
|
—
|
Split Hex
|
|
Advanced Player's Guide
|
Common
|
Concentrate, Metamagic, Witch
| 18 |
—
|
You siphon some of the power from an offensive hex you cast to direct it at a second target as well.
|
—
|
Demon's Hair
|
|
Pathfinder #168
|
Uncommon
|
Witch
| 20 |
Living Hair
|
Your hair constantly wriggles and writhes.
|
Fists of the Ruby Phoenix
|
Hex Master
|
|
Advanced Player's Guide
|
Common
|
Witch
| 20 |
—
|
You embody the link to your patron so completely that you can cast your hexes in rapid succession.
|
—
|
Patron's Truth
|
|
Advanced Player's Guide
|
Common
|
Witch
| 20 |
patron's gift
|
You have mastered the greatest secrets of your patron's magic and learned a fundamental truth about your patron, even if their identity still remains a mystery.
|
—
|
Witch's Hut
|
|
Advanced Player's Guide
|
Common
|
Witch
| 20 |
—
|
Your home is an animated structure that obeys your commands.
|
—
|