All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardDomovoi

The elderly domovoi are patrons of the home and the dearest of all house spirits to the people they live with. Families with a domovoi leave a bowl of milk in the corner of the home in thanks, and peasants often take great pains to coax a domovoi to follow them to a new house.

An enraged domovoi rallies the home itself in their defense. Anything in the house could betray its residents. Crockery falls onto the heads of attackers, doors slam in their faces, carpets tangle their feet, and woe betide the attacker if someone has hung a sword on the wall.

Recall Knowledge - Fey (Nature): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

DomovoiCreature 2

Legacy Content

CG Tiny Fey 
Source Bestiary 3 pg. 136
Perception +11; tremorsense (imprecise) within their entire bound home
Languages Common, Sylvan
Skills Crafting +9, Household Lore +11, Stealth +7 (+9 within their bound home)
Str +1, Dex +3, Con +1, Int +3, Wis +5, Cha +1
Master of the Home A home with a friendly domovoi is blessed, as the domovoi cooks, cleans, fetches water, and does a hundred other small tasks. A home so blessed never suffers from random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the home receive a +2 circumstance bonus. If the domovoi is unfriendly, such checks take a –2 circumstance penalty instead, as the domovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery. A domovoi must spend a week in a place before these benefits occur.
AC 17; Fort +5, Ref +9, Will +11
HP 35; Weaknesses cold iron 4
Shy A domovoi is naturally invisible while within sight of their bound home. The domovoi can become visible, or even selectively visible—allowing some people to see them
Speed 20 feet
Melee [one-action] broom +7 [+2/-3], Damage 1d4+3 bludgeoningRanged [one-action] enraged home +9 [+4/-1] (evocation, primal, range increment 30 feet), Damage 1d8+4 bludgeoning, piercing, or slashing (depending on object)Primal Innate Spells DC 18; 1st mending (at will); Cantrips (1st) mage hand, prestidigitation, telekinetic projectile
Home Guardian By commanding their home to attack, the domovoi can Grapple, Shove, Trip, and Disarm with their enraged home Strike. The domovoi uses their Household Lore instead of Athletics skill for these checks.

All Monsters in "House Spirit"

NameLevel
Domovoi2
Dvorovoi3
Ovinnik4

House Spirit

Source Bestiary 3 pg. 136
House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse—wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of “spirits,” though in truth they are fully embodied fey.

House spirits take an almost parental interest in “their” mortals. Given proper respect, these fey work tirelessly for their charges—they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.

Sidebar - Locations Bound Places

Every house spirit chooses some specific place to be their responsibility and their place of power. House spirits can and do leave, temporarily or permanently, but it's never a trivial decision. Typically, a given location has only one spirit, which gains power if their home is particularly grand. A great palace's domovoi is fearsome indeed.