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Rituals

Source Core Rulebook pg. 408 4.0
A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.

Click here for the full rules on Rituals.

H ritual has other effects when heightened
S ritual is from an adventure path or adventure and may have spoilers
U uncommon R rare Q unique


1st-Level Rituals

Abyssal PactU: You attempt to conjure other demons to assist you.
Angelic MessengerU: You transport yourself to either a celestial plane or a world on the Material Plane where worshippers of your patron can be found.
Daemonic PactU: You attempt to conjure daemons to assist you.
Div PactU: You call upon the powers of Abaddon to grant you the assistance of a div.
Elemental SentinelHU: You place a tiny elemental wisp within a single object, usually a mirror, statue, or other mundane-looking item, to serve as an alarm.
Fey AbeyanceRS: You ward an area with cold iron bells, protecting it from the influence of the first world.
HarrowingHSU: The typical harrow reading does not magically manipulate fate, but when you perform a harrowing ritual to infuse a reading with occult power, you can impart real magical benefits to the target of the reading that give them agency and control over a task or goal in their immediate future.
Infernal PactU: You make an appeal to a powerful devil, asking it to bind some of its subordinates to your service.

2nd-Level Rituals

Animate ObjectU: You transform the target into an animated object.
ConsecrateHU: You consecrate a site to your deity, chanting praises and creating a sacred space.
Corpse CommunionHRS: The dead hold more secrets than the living ever shall.
Create UndeadU: You transform the target into an undead creature.
HeartbondHU: You create a magical bond between two willing creatures, who are secondary casters of the ritual and must share genuine affection for one another.
InveigleHU: You win over the target's mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable.
Lucky MonthU: You imbue the provided token with luck.
Phantom ShipSU: You create a link between a ship and an undead member of its crew to temporarily make the ship, and its passengers and crew, as incorporeal as ghosts.
Purify Soul PathHU: You delve inward, spending extensive time contemplating the purity of your own soul and the actions of your past.
Rite of RepatriationSU: You call upon and apologize to local spirits as you ritually return a culturally important object to its creators, heirs, or resting place.

3rd-Level Rituals

Arcane WeavingSU: You and the secondary casters weave together spells in a complex ritual that combines magical learning with art, allowing all the participants to share spells they know with one another.
Awaken PortalRS: You attempt to reactivate a dormant gate, portal, or teleportation circle by infusing it with magical energies.
Contact FriendsU: You meditate for a quiet moment before your mind seeks out others whom you have befriended, as well as friends of any of the secondary casters.
GeasHU: You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act.
Guardian's AegisU: The guardian's aegis is a ritual used across numerous cultures to bind a chosen guardian and ward together so that they can complete a quest of great import.
Mindscape DoorHU: You project the targets into an immersive mindscape or cause them to exit one.
Mystic CarriageHU: This ritual allows you and the other casters to conjure a magical carriage that transports you to a destination of your choice.
Owb PactU: You call upon an owb to assist you in a goal.
ReincarnateHU: You call forth the target's soul and attempt to incarnate it into a brand-new body.
Rite of the Blood CrownRS: Using resources left behind by the cult of Droskar, King Merlokrep hopes to use this ritual to complete the Crown of the Kobold King
Tattoo WhispersRS: You carefully tattoo the same design upon each secondary caster, which grants the ability to communicate over distances
Unseen CustodiansHU: You create a site-bound, long-lasting unseen servant spell effect, forming entities of pure force to carry out basic tasks at a fixed location.
Unseen HeraldsHU: The ritual works by placing several simple illusions throughout the area, allowing the caster to transmit their voice throughout the area.

4th-Level Rituals

Amity CycleRS: You perform an anbarit, which involves poetry reading, singing, music, and dancing.
AtoneHU: You attempt to help a truly penitent creature atone for its misdeeds, typically actions contrary to your deity's alignment or anathema to your deity.
BlightU: You twist and stunt plants in the area, causing them to wither.
Community RepairRS: You lead your community in repairing a public work, such as a bridge, well, or mural, through the power of memory and art.
Concealment's CurtainHU: Curse the target such that they are unable to see you in any way.
Extract BrainHRS: You perform a complex magical operation on a willing or restrained creature or a corpse, delicately cutting into the skull and removing the creature's brain without damaging the organ
Garden of DeathU: Typically associated with the less friendly fey or druids, this ritual calls all the poisonous, toxic, and venomous plants and animals of an area to congregate in a certain place, creating a beautiful but extravagantly deadly garden.
Plant GrowthU: You cause the plants within the area to be healthier and more fruitful.
Recall Past LifeR: You and the secondary casters spend 2 days drawing sigils on one another.
Rest EternalU: You call upon gods, spirits, and stranger beings to bar a creature's spirit from ever returning.
SimulacrumR: You create an illusory duplicate of the target creature by animating ice or snow sculpted in its shape.

5th-Level Rituals

Astral ProjectionU: You project the targets' spiritual essences into the Astral Plane, leaving their inanimate physical forms behind.
Bountiful OasisU: You redirect the flow of underground lakes and other nearby sources of water to cause a lush natural spring to emerge from the ground.
Call SpiritU: You tear the veil to the afterlife and call a spirit from its final resting place.
Construct MindscapeHR: You create an entirely mental environment called an immersive mindscape.
Dread AmbienceHU: In some places, it always feels like something is observing you, as if the very land doesn't want you there.
Elemental ServitorU: You implore an elemental lord to send an elemental servitor of the lord's choice, with a level no greater than double the ritual's spell rank.
Establish NexusR: You focus the power of the node's intersecting ley lines into a powerful confluent point known as a ley line nexus.
Heroes' FeastHU: You conjure otherworldly beings to serve you and your companions a feast with restorative properties.
Incarnate AncestryRS: You attempt to reach back through time to make brief contact with one of the many past lives of the willing creature, then transform their current body to incarnate elements of that past life's ancestry into the present.
Mind SwapHR: This ritual allows two subjects to exchange minds, fully inhabiting one another's bodies.
Mosquito BlightR: You infest the area with tenacious, biting insects that disease and drain life from creatures in the area.
Mother's BlessingR: You attempt to purify and stabilize the life inside of Ulgrem-Axaan's last remaining clutch of eggs.
Oblivious ExpulsionU: Severing ties with a member of a cult courts danger and threatens to undermine the secrecy of the group, whether that secrecy protects its worshippers or enables them to operate in the shadows.
Planar AllyU: You call upon your deity to grant you aid in the form of a divine servitor.
Portrait of SpiteU: Using the target's blood, you compose a portrait of them though which they are cursed.
ResurrectHU: You attempt to call forth the target's soul and return it to its body.
Summerland SpellSQ: The ritual dramatically dampens harsh weather around Hillcross, causing the temperature of the area to move up to two categories closer to normal
The World's a StageU: This famous ritual is a sophisticated example of symbolic magic, binding fate and fortune to follow a prepared script.
Waters of PredictionR: You and the secondary casters peer into the still waters of a natural pool or lake to divine your collective future.

6th-Level Rituals

Asmodean WagerR: You facilitate a magically binding agreement between yourself and one or more additional secondary casters, wherein each participant stakes something of value on the outcome of an event that has yet to be determined.
Awaken AnimalU: You grant intelligence to the target, transforming it into a beast.
Awaken ObjectU: You imbue a single Small or smaller object with rudimentary awareness and consciousness, and it gains mental ability modifiers depending on the results of the ritual.
BacchanaliaU: You hold an elaborate feast and stoke the celebratory spirit, causing it to spread to other people nearby; you buoy them with hope and good cheer as they revel into the night.
CommuneU: You call upon an unknown planar entity to answer questions.
Commune with NatureU: You call upon the primal spirits of nature to answer questions.
Create SkinstitchSU: You transform the target into a skinstitch, a hideous construct covered in the flesh of sentient humanoids.
Form of the Sandpoint DevilR: You infuse yourself with incredible amounts of pure evil, subsuming your consciousness into malevolence and giving yourself a monstrous form resembling that of the Sandpoint Devil.
Ideal MimicryHU: You craft a doll with care and quiet meditation on the target, and can damage the target through the doll.
Planar BindingU: You call forth an extraplanar creature.
Primal CallU: You craft a faerie circle to call a nearby creature of nature.
Sky SignsHU: You emblazon a message across the sky itself.
StatuetteRS: This ritual is a variant of the shrink item spell that allows for the transformation of significantly larger items
Terminate BloodlineSU: Bestow the target with a wasting disease that is contagious to their family members
Ward DomainHU: This ritual has long been used to guard the private sanctums of powerful rulers, spellcasters, and other figures of import.

7th-Level Rituals

Empower Ley LineR: You draw upon surrounding magical energy to empower a ley line, enhancing both its positive and negative effects.
Legend LoreU: You attempt to learn useful legends about a particular subject.
Ravenous ReanimationR: Transform yourself from a dragon into a ravener.
Supreme ConnectionU: In a show of power, you call forth a powerful entity in front of a crowd of onlookers, forcing the entity to manifest and answer your questions.
Teleportation CircleHU: You create a 10-foot-diameter circle on the ground, which acts as a portal to a destination determined at the time of the ritual.
Word of RecallHR: You bind yourself and your allies to the specific safe location where you perform the ritual.

8th-Level Rituals

Bathe in BloodR: You bathe in the freshly spilled blood of your people, whose lives and years you steal in the process.
Control WeatherHU: You alter the weather.
Create DemiplaneHR: A demiplane created with this ritual exists on the Astral or Ethereal Plane.
FreedomU: You perform a ritual to free a creature imprisoned, petrified, or otherwise put into stasis.
ImprisonmentHU: You perform a ritual to imprison a creature in one of several forms.
Rite of the Red StarRS: You invoke the latent power within the Doorway to the Red Star through repetitive chanting and ritual movements in an attempt to open a portal to the planet Akiton.
Split ShadowRS: You create a shadow double of the target by drawing energy directly from the Shadow Plane into a mirror and shaping it into an exact, quasi-real duplicate.

9th-Level Rituals

Blunt the Final BladeRS: You anoint the final blade with powdered mithral and grave dirt while speaking softly and carefully to the souls trapped within it.
CloneR: You use a bit of flesh to grow a duplicate of the target's physical form that will house the target's soul upon death.
Fantastic FacadeHR: You draw a permanent series of complex illusions over the target settlement, choosing the look, sound, feel, and smell of the structures, terrain, and creatures within at the time the ritual is cast.
Vital SingularityU: When several companions or followers have reached a point of undying love and trust in you, they might be willing to die to save your life.

10th-Level Rituals

Raga of RemembranceQ: The song calls to the millions who died defending Vudra from Kothogaz, investing their power in Vanitapati, the legendary psychic.