Mythic Callings | Mythic Feats | Mythic Destinies


Claim Cardinal Domains Feat 14

Rare Mythic 
Source War of Immortals pg. 131
Archetype Godling
Prerequisites Godling Dedication

Your dominion over the divine truths of the world increases. You can lay claim to up to three additional domains, to a total maximum of four. Your mortal form cannot easily contain such power, however—each day during your daily preparations, decide which of your domains you are currently drawing power from; you gain access to this domain for the day and can cast its domain spells as normal, while your ability to access the power of your other domains lies dormant. You learn the advanced domain spell for any domain that you have claimed with your godling abilities.

When you gain this feat, you can choose not to lay claim to one or more domains immediately, instead leaving the space open until later in your story. As long as you have one or more domains unclaimed, you can spend a Mythic Point as a single action to claim a domain, even in the heat of battle, immediately making this your active domain. This domain remains a part of your portfolio forever and cannot be changed after this point.

You can also spend a Mythic Point to overcharge your divine power, gaining access to all the domains you have claimed for the next minute and passing this access on to your hierophant as normal. After the minute ends, you can choose which of the four domains you retain access to until your next daily preparations.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.