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Hail of Razor StonesHazard 2

Legacy Content

Mechanical Trap 
Source Pathfinder #175: Broken Tusk Moon pg. 44
Complexity Simple
Stealth Stealth DC 21 (trained)
Description When a concealed cord is tripped, several sharp stones fall onto the square containing the cord.
Disable DC 18 Thievery (trained) to safely cut the trip cord
AC 16, Fort +9, Ref +5
Hardness 8, HP 32 (BT 16); Immunities critical hits, object immunities, precision damage
Deadfall [reaction] Trigger A creature walks into the square containing the trip cord; Effect Falling rocks deal 4d8 slashing damage (DC 19 basic Reflex save) to any creature in the square, possibly pinning them to the ground. On a failed save, the creature falls prone; on a critical failure, the creature is immobilized (DC 17 to Escape). An adjacent creature can attempt a DC 19 Athletics check to shove the rocks aside to free an immobilized creature.