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There is a Legacy version here.

PFS StandardPleroma

Among the most powerful of all the true aeons, pleromas are the ultimate manifestation of the duality of creation and destruction. Their physical manifestation is a constant state of flux between these two extremes; their forms are draped in a hooded, shifting cloak of night black where galaxies and other celestial objects flit in and out of existence at every moment, as if depicting the constant life, death, and rebirth of a miniature, self-contained universe.

Pleromas see the multiverse as both eternal and cyclical, doomed and malleable, ending only if these cycles ever become unbalanced. They believe the current Convergence is necessary to obtain this essential balance, and act to ensure that the grand design of the Monad is carried out to the smallest detail.

Recall Knowledge - Monitor (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

PleromaCreature 20

Large Aeon Monitor 
Source Monster Core pg. 10
Perception +37; darkvision, lifesense 120 feet, truesight
Languages Common; envisioning
Skills Acrobatics +33, Arcana +38, Deception +34, Diplomacy +34, Occultism +38, Religion +39, Stealth +35
Str +6, Dex +7, Con +6, Int +8, Wis +9, Cha +6
Envisioning (aura, divine, mental) 100 feet. A pleroma can communicate mentally with any creatures in the aura using wordless psychic projections. They don't need to share a language, though the aeon's meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself.
AC 45; Fort +32, Ref +31, Will +37; +1 status to all saves vs. magic
HP 335, regeneration 20 (deactivated by spirit); Immunities vitality, void; Weaknesses spirit 20
Reality Twist [reaction] Trigger The pleroma critically fails a saving throw Effect The critical failure becomes a normal failure.
Speed fly 40 feet; unfettered movement
Melee [one-action] touch of creation (agile, magical, vitality +36), Damage 5d8+16 vitalityMelee [one-action] touch of destruction (agile, magical, void +36), Damage 5d8+16 voidDivine Innate Spells DC 47, attack +39; 10th manifestation; 9th banishment, blessed boundary, detonate magic, overwhelming presence; 8th disintegrate (×2), unrelenting observation; 7th interplanar teleport, retrocognition; 5th creation (at will); 4th create food (at will), shape stone (at will), unfettered movement; 3rd hypercognition (at will); 2nd shape wood (at will); 1st create water (at will); Cantrips (10th) vitality lash, void warp; Constant (8th) truesight
Generate Sphere [two-actions] (concentrate, divine) The pleroma manifests a 2-foot-diameter sphere of energy—either a white sphere of creation that hovers above their left hand or a black sphere of oblivion above their right. This action has the vitality trait for a sphere of creation or the void trait for a sphere of oblivion. A sphere vanishes after 1 minute, when it is more than 300 feet from the pleroma, or when the pleroma Generates a Sphere of that type again. A sphere of oblivion winks out of existence when it vanishes, but a sphere of creation explodes in blinding light—each creature in a 30-foot emanation must succeed at a DC 43 Fortitude save or be permanently blinded. This is a light effect.Propel Sphere [one-action] (concentrate, divine) Requirements The pleroma has a sphere of creation or sphere of oblivion active; Effect The pleroma makes one of its spheres fly 10 feet in any direction, ignoring difficult terrain and greater difficult terrain. A sphere of creation creates new matter in its path, which the pleroma can have manifest as normal terrain, difficult terrain, greater difficult terrain, or a cube of solid mater (such as clay, wood, or stone). A sphere of oblivion destroys unattended objects it touches, though larger objects are destroyed at a rate of one 10-foot cube per round of contact.
The sphere can enter the space of a creature; when it does, the creature takes 20d6 damage with a DC 43 Fortitude save. This is an incapacitation effect.
Success The creature takes no damage and is pushed out of the sphere to the nearest open space of the GM's choice.
Failure The creature takes full damage; this is vitality damage for a sphere of creation or void damage for a sphere of oblivion, but it can damage any type of creature regardless of its normal immunities. The creature is then pushed out of the sphere as on a success. A creature reduced to 0 HP is slain instead of being pushed out, either merged with new matter for a sphere of creation or completely destroyed for a void of oblivion; the creature can be restored only via a wish ritual or similarly powerful effect. This is a death effect.
Critical Failure As failure, but the creature takes double damage.

All Monsters in "Aeon"

NameLevel
Akhana12
Arbiter1
Axiomite8
Pleroma20

Aeon

Source Monster Core pg. 8
Aeons have always been the caretakers of reality and defenders of the natural order of balance. Each type of aeon takes on some form of duality in its manifestation and works either to shape the multiverse within the aspects of this duality in some way, or to correct imbalances to the perfect order of existence. Aeons' machinations can raise a nation, raze it, or restore it from ruin. Their reasons are their own, and they rarely share their motivations with others—through their strange envisioning mode of communication, they simply create the results they insist are necessary to maintain the balance of the multiverse.

As a result of recent shifts in reality, aeons have begun to reassert a presence in the perfect planar city of Axis. To aeons, this is merely the latest in a recurring cycle, albeit one that mortals have not yet borne witness to. Aeons have a name for this cyclic return, in which they welcome their industrious axiomite brethren back to their fold: the Convergence. At the onset of the Convergence, a council of pleroma aeons appeared in the Eternal City of Axis, where they revealed that axiomites were wayward aeons, split off long ago to pursue the act of creation. With the latest cycle of change, it was time for axiomites—and their mortal creations and kin—to rejoin the aeon cause. While most axiomites fell in line, realizing perhaps on a fundamental level of reality that what the aeons said was the truth, some refused to heed the call and waited for the wrath of the aeons. That wrath has yet to come. The dual-natured aeons have responded to those who have declined in confusing ways. With some they treat and even bargain, while a handful of others they have destroyed, and a few have been exterminated by the axiomites. But most of these quiet insurgents they leave alone, allowing these axiomites to continue to create in peace. How—or if—this Convergence will end is as little understood as aeons themselves.

Sidebar - Additional Lore Aeon Divinities

Whether the aeons serve an actual divinity, a philosophical concept, or merely a “supreme oneness” is a topic hotly debated by planar scholars. The aeons themselves are silent, referring to this being or concept as the Monad, a “condition of all.” Regardless of what the Monad actually is, there certainly exists another category of powerful aeons—the Arbiters, each a unique demigod with its own powers and goals.

Sidebar - Additional Lore Other Aeons

Aeons are among the least understood of the Great Beyond's immortal creatures, and they have a wide range of powers and abilities. Far more aeons exist than those presented here, including guardians of time like the four-armed bythos and the weirdly symmetrical theletos, which moderates the duality between freedom and fate.

Sidebar - Treasure and Rewards Tools of Creation

Although records are obviously sparse, aeons were deeply involved in the creation of the Universe. A handful of intact tools from this monumental undertaking remain in the possession of planar powers, but even the broken fragments of these tools are treasured by mortals as aeon stones.