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Appendix 2: Kingdoms / Settlements

Settlement Types

Source Kingmaker Adventure Path pg. 541
As your kingdom levels up and your settlements grow, a settlement's type can change, providing different benefits and costs to your kingdom (see the table and descriptions below).

Settlement Types

SettlementSizePopulationLevelConsumptionMax. Item BonusInfluence
Village (1st)1 block400 or less11+10
Town (3rd)4 blocks401–2,0002–42+11 hex
City (9th)9 blocks2,001–25,0005–94+22 hexes
Metropolis (15th)10+ blocks25,001+10+6+33 hexes

Settlement

Source Kingmaker Adventure Path pg. 541
This indicates the type of settlement, with the minimum kingdom level to support such a settlement in parenthesis. Village: Settlements start as villages, consisting of a single block of 4 lots. When you Build a Structure in a lot, you must select a lot in that block.

Town: Once your kingdom is 3rd level and you've filled all four lots in your village, as long as your settlement is not Overcrowded, the next time you Build a Structure in a lot, you may choose a lot in any block adjacent to your current block. As you do so, your village becomes a town. A town consists of 2 to 4 blocks of 4 lots each. The blocks must be contiguous, but they need not be a square—they could form a T, L, or S shape if you like. When your kingdom gains its first town, gain 60 kingdom XP as a milestone award.

City: Once your kingdom is 9th level and you've filled in at least two lots in each of your town's 4 blocks, if your settlement is not Overcrowded, you may choose a lot anywhere on the Urban Grid when you Build a Structure in a lot. The first time you do so, the town transitions into a city. When your kingdom gains its first city, gain 80 kingdom XP as a milestone award.

Metropolis: When your kingdom reaches 15th level and you have filled at least two lots on each block in your city, if your settlement is not Overcrowded, you may expand into a metropolis by adding a second Urban Grid. (You may instead continue filling in the remaining lots and remain a city.) At this point, you can place new structures into any lot you wish in the newly added Urban Grid. You can add additional Urban Grids each time you have built at least two lots of structures in every available block and are not Overcrowded, but there are no further settlement types beyond metropolis to achieve. When your kingdom gains its first metropolis, gain 120 kingdom XP as a milestone award.

Size

Source Kingmaker Adventure Path pg. 541
This indicates the maximum number of blocks the settlement can occupy in an Urban Grid.

Population

Source Kingmaker Adventure Path pg. 541
A settlement's exact population is intentionally left abstract, but if you wish to estimate the numbers, you can use the values here as guidelines. Population density increases as a Settlement grows. In a village, each completed lot has an average population of 100 people or less. A town's average population increases to 125 people per completed lot, whereas a city's average population per lot increases to around 700. A metropolis can have an average population per completed lot of 1,000 people or more.

Level

Source Kingmaker Adventure Path pg. 541
The settlement's level generally falls within the range listed here, and is always equal to the number of blocks that have at least one structure (to a maximum of 20). A settlement level is separate from the kingdom level and is primarily used to determine potential jobs in the settlement. A settlement's level also suggests what sort of magic items might be commonly available for purchase at shops or the market (subject to GM adjudication).

Consumption

Source Kingmaker Adventure Path pg. 541
Consumption is a numerical value that indicates the Food commodities the settlement requires in order to remain viable and functional. The number given here shows the settlement's base consumption; specific structures in the settlements can increase or decrease its Consumption.

Maximum Item Bonus

Source Kingmaker Adventure Path pg. 542
Many structures within a settlement grant an item bonus to specific kingdom activities. Normally, item bonuses do not stack, but if you build multiple structures of the same type in the same settlement, their item bonuses stack up to this limit. In a case where two settlements have overlapping influences from identical structures, only the higher item bonus from a single settlement's structures applies.

Influence

Source Kingmaker Adventure Path pg. 542
A settlement's influence area is the area around a settlement where meaningful economic and productive activity can occur, as well as where the settlement's beneficial effects extend. The numeric value indicates the number of hexes that the settlement's influence extends. Thus, a village only influences the hex it's located in, while a town influences all adjacent hexes. If a settlement has only Water Borders and no Bridges, that settlement's influence is 0 regardless of its settlement type.

Certain activities and the impact of some kingdom events are limited to a settlement's influence. Structures in a settlement that provide a specific item bonus do so to all of the claimed hexes influenced by their settlement. (Structures in your capital city provide that bonus to all of the kingdom's claimed hexes, regardless of the capital's influence.)

Hexes not claimed by your kingdom are never part of your settlements' influence areas, even if they are within the distance noted above. A hex can be influenced by multiple settlements.