General Hazards | Adventure-Specific Hazards | Weather Hazards


There is a Legacy version here.

Fireball RuneHazard 5

Fire Magical Trap 
Source GM Core pg. 101 2.0
Complexity Simple
Stealth DC 24 (expert)
Description An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.
Disable DC 22 Thievery (expert) to erase the rune without triggering the sensor, or dispel magic (3rd rank; counteract DC 20) to counteract the rune
Fireball [reaction] (arcane, fire) Trigger A living creature enters the sensor area; Effect The rune detonates a fireball centered on the triggering creature’s square. This is a 3rd-rank fireball spell that deals 6d6 fire damage (DC 22 basic Reflex save).