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Soporific LectureHazard 8

Legacy Content

Uncommon Mechanical Trap 
Source Pathfinder #189: Dreamers of the Nameless Spires pg. 13
Complexity Simple
Stealth DC 28 (expert)
Description Several hidden nozzles spray colorless sleeping gas into the seating area.
Disable DC 28 Thievery (expert) to crimp shut the primary feeding tube for the gas, or DC 31 Perception (expert) to discover the hidden bypass switch next to the door to area A3 that shuts the trap off
Gas Spray [reaction] (incapacitation, mental, poison, sleep) Trigger Pressure is applied to any of the steps in the middle of the seating area, or applied to the manual trigger on the stage. This manual trigger can activate the trap even if its hidden bypass switch is engaged; Effect Sleeping gas is silently sprayed into the seating area. All creatures in the area must roll a DC 26 Will save to resist its effects. The gas persists in the area for 3 rounds before becoming inert. Any creature who ends their turn in this area during these 3 rounds must attempt a new DC 26 Will save.

Critical Success The creature is unaffected and realizes that the area has been gassed.
Success The creature is unaffected but doesn't notice the gas.
Failure The creature feels a bit drowsy and lethargic, and becomes fatigued for 1 minute. If the creature is already fatigued, it instead falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.