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PFS StandardPlant Eidolon

Legacy Content

Eidolon Plant 
Source Secrets of Magic pg. 65 1.1
Your eidolon is an intelligent plant, formed from the same disembodied fragments of nature's life energy that become leshys. Plant eidolons tend to be curious and adaptable, with temperaments based on the parts of mortal culture they feel affinity toward. Despite coming from the same source, plant eidolons don't always look like leshys. Plant eidolons have forms that vary greatly and can look like almost any kind of plant creature in existence. Some even resemble plant creatures so strange they are impossible to identify.
Tradition Primal
Home Plane Material Plane
Size Medium
Suggested Attacks vine (bludgeoning), branch (bludgeoning), root (bludgeoning)
Creeping Plant Str 12, Dex 18, Con 16, Int 8, Wis 14, Cha 10; +1 AC (+4 Dex cap)
Guardian Plant Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10; +2 AC (+3 Dex cap)
Skills Nature, Survival
Senses low-light vision
Languages Sylvan
Speed 25 feet
Eidolon Abilities Initial tendril strike; Symbiosis growing vines; Transcendence field of roots

Tendril Strike

Your eidolon can stretch out vines and roots, attacking foes outside its reach. It gains the Tendril Strike action.

Tendril Strike [one-action]

Source Secrets of Magic pg. 65 1.1
Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike. If the unarmed attack has the disarm, shove, or trip trait, the eidolon can use the corresponding action instead of a Strike.

Growing Vines7th

Your eidolon's vines and branches lengthen even more. All your eidolon's melee unarmed attacks gain the reach trait.

Field of Roots17th

Your eidolon learns how to send its roots underground to hinder foes. It gains the Field of Roots activity.

Field of Roots [two-actions]

Source Secrets of Magic pg. 66 1.1
Your eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of the same type and amount as your eidolon's most damaging Strike, depending on their Reflex saves. Any ongoing effects of the save last until the enemy either Escapes or leaves your eidolon's reach. After using Field of Roots, your eidolon is immobilized until it takes a single action, which has the manipulate trait, to detach from the ground; this also ends any remaining effects on enemies from Field of Roots.

Critical Success The enemy is unaffected.
Success The enemy takes no damage, but takes a –10 foot circumstance penalty to its Speeds.
Failure The enemy takes half damage, takes a –10-foot circumstance penalty to its Speeds, and, at the end of each of its turns, takes half damage again.
Critical Failure The enemy is immobilized, takes full damage, and, at the end of each of its turns, takes full damage again.