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Animated Tea Cart

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Animated Tea CartCreature 9

Legacy Content

Uncommon N Medium Construct Mindless 
Source Pathfinder #183: Field of Maidens pg. 51
Perception +15; darkvision
Skills Athletics +20, Stealth +18
Str +4, Dex +6, Con +4, Int -5, Wis +0, Cha -5
Items dishes
AC 30 (24 when broken, construct armor); Fort +18, Ref +20, Will +14
HP 140; Hardness 8; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, an animated tea cart has Hardness. This Hardness reduces any damage the tea cart takes by an amount equal to the Hardness. Once an animated tea cart is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 24.
Speed 25 feet
Melee [one-action] slam +17 [+12/+7] (magical), Damage 2d8+2+9 bludgeoningRanged [one-action] dish +17 [+12/+7] (magical, range increment 30 feet, versatile P and S), Damage 2d6+2+8 bludgeoningScald [one-action] Frequency once per round; Effect The tea cart ejects piping-hot tea in a 15-foot cone that deals 5d6 fire damage (DC 28 basic Reflex save).