All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


There is a Legacy version here.

PFS StandardGoblin Commando

The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Goblin CommandoCreature 2

Small Goblin Humanoid 
Source Monster Core pg. 174
Perception +7; darkvision
Languages Common, Goblin
Skills Acrobatics +8, Athletics +8, Intimidation +7, Nature +7, Stealth +8
Str +3, Dex +3, Con +2, Int -1, Wis +0, Cha +2
Items horsechopper, leather armor, shortbow (20 arrows)
AC 19; Fort +9, Ref +10, Will +7
HP 28
Goblin Scuttle [reaction] Trigger A goblin ally ends a move action adjacent to the goblin; Effect The goblin Steps.
Speed 25 feet
Melee [one-action] horsechopper +10 [+5/+0] (reach 10 feet, trip, versatile P), Damage 1d8+2+3 slashingRanged [one-action] shortbow +10 [+5/+0] (deadly d10, range increment 60 feet, reload 0), Damage 1d6+2 piercing

All Monsters in "Goblin"

NameLevel
Goblin Commando1
Goblin Pyro1
Goblin War Chanter1
Goblin Warrior-1

Goblin

Source Monster Core pg. 174
These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call “longshanks.”

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called “goblin dogs,” they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.

Sidebar - Treasure and Rewards Goblin Treasure

Although goblin warrens are generally filthy dumps, they sometimes contain actual treasures stolen from longshanks or other goblin tribes. Typical treasures include small pieces of jewelry, shiny items such as hand mirrors, and gold teeth. As they rarely trust each other, many goblins keep their most cherished baubles on their persons; these, might include useful weapons or minor magic items.

Sidebar - Locations Goblin Warrens

Goblins construct ramshackle warrens in forests and coastal regions, usually near the settlements of other humanoids for ease of scavenging and raiding.

Sidebar - Additional Lore The Goblin Song

The following ditty is perhaps the most infamous of goblin songs.

Goblins chew and goblins bite,
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!