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Jorogumo

Appearing as beautiful, well-dressed humans, jorogumos lurk in high mountains and prey on travelers. These evil creatures often keep giant spiders as pets and can fully change into a giant spider or sprout spider legs from their backs. Jorogumos usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

JorogumoCreature 13

Legacy Content

Uncommon NE Medium Humanoid 
Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 83, Bestiary 3 pg. 141; There is a more recent version of this monster. Click here to view.
Perception +26; darkvision
Languages Aklo, Common, Sylvan; tongues
Skills Acrobatics +25, Athletics +23, Crafting +22, Deception +28, Diplomacy +26, Performance +24, Stealth +23, Survival +24
Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7
AC 33; Fort +22, Ref +23, Will +26
HP 270; Resistances poison 15; Weaknesses cold iron 10
Darting Legs [reaction] Requirement The jorogumo has their spider legs extended or has Changed Shape; Trigger The jorogumo is targeted with an attack; Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 30 feet, swim 30 feet
Melee [one-action] jaws +25 [+20/+15], Damage 2d8+14 piercing plus jorogumo venomMelee [one-action] claw +25 [+21/+17] (agile), Damage 2d6+14 slashingRanged [one-action] web +23 [+18/+13] (range increment 60 feet), Effect Web TrapOccult Innate Spells DC 34; 7th summon animal (spiders only); 4th outcast's curse (×3), suggestion (×3); 3rd mind reading (at will); 1st charm (at will); Constant (5th) tongues; (2nd) speak with animals (spiders only)
Change Shape [one-action] (concentrate, occult, polymorph, transmutation) The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.Jorogumo Venom (poison) Saving Throw Fortitude DC 32; Maximum Duration 10 rounds; Stage 1 3d6 poison damage and stupefied 1 (1 round); Stage 2 3d6 poison damage and stupefied 2 (1 round); Stage 3 paralyzed for 2d4 hoursSpider Legs [one-action] (concentrate, occult, polymorph, transmutation) Requirement The jorogumo is in humanoid form; Effect Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.Web Trap A creature hit by the jorogumo's web attack is immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.