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Smoldering Leopard

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 20
Recall Knowledge - Fiend (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Smoldering LeopardCreature 3

Legacy Content

Uncommon NE Medium Animal Fiend 
Source Pathfinder #151: The Show Must Go On pg. 44
Perception +11; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +11, Athletics +10, Stealth +11 (+14 in dim light or darker)
Str +3, Dex +4, Con +2, Int -4, Wis +1, Cha -2
AC 19; Fort +9, Ref +11, Will +6
HP 45; Resistances electricity 5, poison 5; Weaknesses good 3
Aura of Smoke 10 feet. Every creature within the aura is concealed; smoldering leopards can see through this concealment.
Speed 30 feet, climb 20 feet
Melee [one-action] jaws +12 [+7/+2] (finesse), Damage 1d10+3 piercing plus 1d4 fire and GrabMelee [one-action] claw +12 [+8/+4] (agile, finesse), Damage 1d6+3 slashing plus 1d4 firePounce [one-action] The smoldering leopard Strides and makes a Strike at the end of that movement. If the leopard began this action hidden, it remains hidden until after making this ability's Strike.Scorching Maul [one-action] The smoldering leopard makes two claw Strikes against a creature it has grabbed. A creature hit by both claw Strikes also takes 1d4 persistent fire damage. Both attacks count toward its multiple attack penalty, but the penalty increases only after both attacks are made.Sneak Attack The smoldering leopard deals an extra 1d4 precision damage to flat-footed creatures.