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Nydazuul

This creature did not include a description.

Recall Knowledge - Fiend (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

NydazuulCreature 11

Legacy Content

Unique CE Huge Fiend Qlippoth 
Source Pathfinder #184: The Ghouls Hunger pg. 25
Variant augnagar
Perception +20; greater darkvision, scent (imprecise) 30 feet, true seeing
Languages Abyssal; telepathy 100 feet
Skills Acrobatics +21, Athletics +23, Intimidation +20
Str +6, Dex +4, Con +6, Int -2, Wis +3, Cha +3
AC 31; Fort +23, Ref +21, Will +20
HP 180; Immunities controlled, fear; Resistances mental 10, physical 10 (except cold iron); Weaknesses lawful 10
Speed 40 feet, climb 40 feet, fly 40 feet
Melee [one-action] bite +23 [+18/+13] (chaotic, magical, reach 10 feet), Damage 2d10+12 plus 2d6 persistent bleed, 1d6 chaotic, and rotting curseMelee [one-action] sting +23 [+19/+15] (agile, chaotic, magical, finesse, reach 15 feet), Damage 2d4+12 slashing plus 2d6 persistent bleed and 1d6 chaoticOccult Innate Spells DC 31; 5th dimension door (×3); Constant (7th) true seeing
Confusing Display [two-actions] (concentrate, emotion, enchantment, fear, incapacitation, mental, occult, visual) The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 30 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is stupefied 1 for 1 round.
Failure The creature is stupefied 1 and confused for 1 minute.
Critical Failure As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.
Inhale Vitality [two-actions] (necromancy, occult) Frequency once per day; Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take 12d6 negative damage (DC 30 basic Fortitude save, and the creature is fatigued on a failure). The augnagar becomes quickened for 1 round on its next turn, and it can use the extra action only to Stride or Strike.Rotting Curse (curse, disease, necromancy, occult) Saving Throw DC 30 Fortitude; Stage 1 drained 1 (1 day); Stage 2 drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. Any creature within 30 feet of the victim must succeed at a DC 30 Fortitude save or become sickened 1 (plus slowed 1 on a critical failure, for as long as it's sickened). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. The victim of the disease doesn't roll a save, but takes the failure effects automatically and can't reduce its sickened value below 1 (1 day).