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Hargulka

Before his dreams were invaded and his ambitions enhanced by Nyrissa's eldritch manipulations, Hargulka had already established himself as a leader among trollkind, though his goals never reached beyond bullying his fellow trolls into rampaging the immediate environs for food and wealth to bring back to him as offerings. The notion of becoming a “king” never crossed his mind until he had a vivid, unforgettable dream of himself sitting atop a throne and basking in the fear and adoration of not only trolls, but hobgoblins, harpies, and all manner of slavering monsters—creatures who might be viewed as dangerous enemies but, to Hargulka, were now his loyal minions.

To Hargulka, the PCs' kingdom is rightfully his own. He intends to conquer them, claim their capital for himself, and dine on the flesh and bones of their citizens. Yet despite these violent goals, the troll knows better than to simply attack his enemies mindlessly. Instead, he spends his time working with his loyal trolls to seek out like-minded monsters in the wilds to recruit them to his cause. As a result, the longer Hargulka remains in power, the more dangerous and aggressive the monsters of the Stolen Lands will become!

Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

HargulkaCreature 8

Legacy Content

Unique CE Large Giant Troll 
Source Kingmaker Adventure Path pg. 598
Male troll warlord
Perception +16; darkvision
Languages Common, Jotun
Skills Athletics +18, Intimidation +18, Survival +16
Str +6, Dex +2, Con +6, Int +0, Wis +2, Cha +4
Items +1 darkwood thundering morningstar, hide armor
AC 26; Fort +20, Ref +14, Will +16
HP 190, regeneration 25 (deactivated by acid or fire); Weaknesses fire 15
Dream of Rulership (abjuration, primal) The lingering effects of Nyrissa's inspiration are stronger than any fear Hargulka faces. Whenever he attempts a saving throw against a fear effect, he treats his actual result as one degree of success better than his rolled result.Attack of Opportunity [reaction]
Speed 30 feet
Melee [one-action] morningstar +21 [+16/+11] (reach 10 feet, versatile P), Damage 1d8+9 piercing plus 1d6 sonicMelee [one-action] jaws +20 [+15/+10] (reach 10 feet), Damage 2d10+9 piercingMelee [one-action] claw +20 [+16/+12] (agile, reach 10 feet), Damage 2d8+9 slashingRend [one-action] clawRoyal Command [one-action] (auditory, fear, linguistic) Hargulka issues an order to his followers. Each ally who hears and understands this command becomes quickened until the end of that ally's next turn but can use the extra action only to Strike. Hargulka can't issue a Royal Command on his next turn.Shield Rip and Chew [two-actions] Requirement An opponent within reach has Raised a Shield. Effect Hargulka snatches at a foe's shield, pulling it out of the way. He attempts an Athletics check against the Reflex DC of an opponent who has Raised a Shield before making a jaws Strike against the opponent. If the Athletics check succeeds, the shield is not considered raised against the jaws Strike. On a critical success, Hargulka pulls the shield out of position, so it is no longer raised until the opponent Raises the Shield again. This counts as two attacks toward Hargulka's multiple attack penalty, but the multiple attack penalty doesn't increase until after the jaws Strike.