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Dingetooth

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

DingetoothCreature 1

Legacy Content

Unique LE Small Fey Gremlin 
Source Kingmaker Adventure Path pg. 121
mitflit gremlins
Perception +5; darkvision, scent (imprecise) 30 feet
Languages Undercommon
Skills Acrobatics +6, Diplomacy +2 (+8 vs. arthropods), Nature +6, Stealth +6, Thievery +6
Str +0, Dex +3, Con +0, Int +1, Wis +2, Cha -1
Self-Loathing (emotion, mental) A mitflit's self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Vermin Empathy Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent to mitflits.
Items marbles (6), shortsword
AC 16; Fort +3, Ref +8, Will +5
HP 25; Weaknesses cold iron 2
Speed 20 feet; climb 20 feet
Melee [one-action] shortsword +9 [+5/+1] (agile, finesse, versatile S), Damage 1d6 piercingPrimal Innate Spells DC 17; 2nd speak with animals (at will; arthropods only); 1st bane; Cantrips (1st) prestidigitation
Launch Marbles [two-actions] The mitflit uses the marble launcher to fire six marbles at a creature in area A1. The target must attempt a DC 16 Reflex save.
Success The creature is unaffected.
Failure The creature is distracted by the marbles and is clumsy 2 until the end of its next turn.
Critical Failure As failure, but one of the marbles hits the creature somewhere sensitive, causing 1d6 nonlethal bludgeoning damage.
Vengeful Anger (emotion, mental) As long as it isn't frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.