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General Avinash Jurrg

This creature did not include a description.

Unspecific Lore: DC 40
Specific Lore: DC 37

Elite | Normal | Weak
Proficiency without Level

General Avinash JurrgCreature 14

Legacy Content

Unique LE Large Giant Oni Shapechanger 
Source Kingmaker Adventure Path pg. 385
Variant male onidoshi
Perception +26; darkvision, low-light vision
Languages Common, Jotun
Skills Acrobatics +24, Arcana +26, Athletics +28, Deception +28, Intimidation +28, Nature +24, Society +24, Warfare Lore +26
Str +8, Dex +4, Con +6, Int +4, Wis +4, Cha +6
Items +2 striking greatsword, +1 glamered resilient breastplate, +1 composite longbow (20 arrows)
AC 36; Fort +28, Ref +24, Will +24; +1 status on all saves
HP 225, regeneration 15 (deactivated by acid or fire)
Attack of Opportunity [reaction]
Speed 30 feet, fly 30 feet
Melee [one-action] greatsword +30 [+25/+20] (versatile P), Damage 1d12+12 slashingRanged [one-action] composite longbow +28 [+23/+18] (deadly d10, propulsive, volley 30 ft.), Damage 1d8+4 piercingPrimal Innate Spells DC 36; 7th cone of cold; 6th chilling darkness; 4th gaseous form, invisibility, sleep; 2nd darkness (at will), invisibility (at will)
Battlefield Command [one-action] (auditory, enchantment, incapacitation, linguistic, mental, primal) Frequency once per round; Effect General Jurrg roars out a simple command during battle, using his supernatural power to force a foe within 30 feet to pursue a tactic in combat. The targeted creature must attempt a DC 34 Will save and is thereafter temporarily immune to new Battlefield Commands for 24 hours. Critical Success The creature is unaffected.
Success The creature is stunned 1 as their mind rails against the command. Failure The creature must spend 1 action at the start of their turn to perform a basic action commanded by the general, chosen from those listed on pages 470–471 of the Pathfinder Core Rulebook.
Critical Failure As failure, but the creature must spend all 3 actions to perform basic actions commanded by the general. At the end of their turn, they must save against Battlefield Command again to determine how the effect continues into their next turn, but each time this save is attempted the DC is reduced by 2.
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) The onidoshi takes on the appearance of an ogre. This doesn't change their Speed or Strike attack and damage.