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Phomandala

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 49
Recall Knowledge - Humanoid (Society): DC 49
Unspecific Lore: DC 47
Specific Lore: DC 44

Elite | Normal | Weak
Proficiency without Level

PhomandalaCreature 19

Legacy Content

Unique LE Medium Dragon Humanoid 
Source Kingmaker Adventure Path pg. 473
Variant female medusa
Perception +32; darkvision
Languages Aklo, Common, Draconic, Sylvan
Skills Acrobatics +35, Arcana +34, Deception +37, First World Lore +37, Intimidation +37, Nature +35, Religion +33
Str +5, Dex +8, Con +6, Int +5, Wis +5, Cha +10
Items +2 glamered fortification greater resilient leather armor, elegant robes worth 400 gp
AC 45 all-around vision; Fort +33, Ref +35, Will +32
HP 300
Petrifying Gaze (arcane, aura, transmutation, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.Biting Snakes [reaction] Trigger A creature ends its turn adjacent to the medusa. Effect The medusa makes a snake fangs Strike against the creature.
Speed 25 feet
Melee [one-action] cobra fangs +32 [+27/+22] (reach 10 feet), Damage 4d12+13 piercing plus Phomandala's venomMelee [one-action] snake fangs +35 [+31/+27] (agile, finesse), Damage 4d10+13 piercing plus Phomandala's venomPrimal Spontaneous Spells DC 41, attack +36; 10th revival (1 slot); 9th chain lightning, disjunction, heal (4 slots), massacre, overwhelming presence; 8th dispel magic, heal, horrid wilting, lightning bolt (4 slots), prismatic wall; 7th eclipse burst, finger of death, mask of terror, regenerate, wall of thorns (4 slots); 6th baleful polymorph, dragon form, heal, stone to flesh, true seeing (4 slots); 5th chromatic wall, cone of cold, heal, wall of ice, wall of stone (4 slots); 4th acid arrow, charm, freedom of movement, restoration, spell immunity (4 slots); 3rd blindness, fear, haste, meld into stone, slow (4 slots); 2nd create food, enhance victuals, glitterdust, resist energy, web (4 slots); 1st charm, create water, gust of wind, magic fang, true strike (4 slots); Cantrips (9th) acid splash, chill touch, detect magic, electric arc, ghost sound, shield
Sorcerer Bloodline Spells DC 41, attack +36, 3 Focus Points; 9th dragon breath, dragon claws, dragon wings
Focus Gaze [one-action] (arcane, concentrate, incapacitation, transmutation, visual) The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.Jabberwock Bloodline Phomandala's sorcerer bloodline is a result of Nyrissa's infusion of the medusa with jabberwock blood. This bloodline functions as the draconic bloodline, but the damage type caused is a line of sonic energy, and she uses the primal spell list instead of the arcane spell list.Phomandala's Venom (poison) Saving Throw DC 41 Fortitude; Maximum Duration 6 rounds; Stage 1 6d6 poison damage and enfeebled 1 (1 round); Stage 2 9d6 poison damage and enfeebled 2 (1 round)Quickened Casting [free-action] Frequency once per day; Effect When Phomandala's next action is to cast a spell that is 7th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).Woodland Stride Even the thickest vines and roots seem to part as Phomandala moves about. Phomandala ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede her progress.