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Blue Viper (Level 16)

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

Blue Viper (Level 16)Creature 16

Legacy Content

Unique NE Small Humanoid Ratfolk 
Source Pathfinder #167: Ready? Fight! pg. 36
Male ysoki poisoner
Perception +30; low-light vision
Languages Common, Goblin, Tien, Ysoki
Skills Acrobatics +31, Athletics +18, Deception +25, Diplomacy +23, Stealth +29, Thievery +27
Str +0, Dex +5, Con +6, Int +5, Wis +2, Cha +1
Infused Items Blue Viper carries the following infused items: 2 greater acid flasks, 4 greater alchemist's fires, 6 blightburn resins, 4 greater bottled lightnings, 3 deathcap powders, 4 greater elixirs of life, 2 greater frost vial, 3 malyass root pastes, 9 purple worm venoms, 6 shadow essences, and 3 spider roots. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.
Items +2 greater striking shortsword, +2 resilient explorer's clothing, dragon bile (applied to body)
AC 36; Fort +30, Ref +29, Will +24
HP 300
Poisoned Coat [reaction] Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike; Effect The triggering creature is exposed to dragon bile. This consumes the poison and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.
Speed 25 feet
Melee [one-action] shortsword +29 [+25/+21] (agile, finesse, versatile S), Damage 3d6+8 piercingRanged [one-action] alchemical bomb +31 [+26/+21] (range increment 20 feet, splash), Effect varies by bombPinpoint Poisoner When Blue Viper successfully Strikes a flat-footed creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.Poison Spray [one-action] Requirements Blue Viper is holding a contact or injury poison; Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15- foot cone. Blue Viper is not exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.Potent Poisoner Blue Viper's infused poisons have a DC of 37.Quick Application [one-action] Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.Toxic Escape [two-actions] Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneaks up to his Speed. He is not exposed to the inhaled poison.