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Relics

Source GM Core pg. 308
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer's legend. These are called relics, and owning one can define a character more than any other magic item.

Click here for the full rules on Relics.

Time Gifts

Borrow TimeMinor Gift

Legacy Content

Transmutation 
Source Treasure Vault pg. 200 1.1
Aspect time
Activate [two-actions] command, Interact; Effect You point the relic at a creature within 30 feet, imbuing it with urgency. The creature gains the quickened condition for 1 round. After the condition ends, the creature is slowed 1 for 1 round and temporarily immune to this gift until you next perform your daily preparations.

Sands of the HourglassMinor Gift

Legacy Content

Necromancy 
Source Treasure Vault pg. 200 1.1
Aspect time; Prerequisite The relic is 5th level or higher.
Activate [two-actions] command, Interact; Frequency once per hour; Effect You target one creature within 30 feet, temporarily imposing the decrepitude of time on it. The target must attempt a Fortitude saving throw. The clumsy and enfeebled conditions last 1 minute.

Critical Success The target is unaffected.
Success The target becomes clumsy 1 and enfeebled 1.
Failure The target becomes clumsy 2, enfeebled 2, and drained 1.
Critical Failure The target becomes clumsy 3, enfeebled 3, and drained 2.

PrecognitionMajor Gift

Legacy Content

Divination Prediction 
Source Treasure Vault pg. 200 1.1
Aspect time
Activate [reaction] envision; Frequency once per day; Trigger Your turn starts; Effect You analyze diverging time streams to determine the best course of action. Resolve two turns as if they occurred, then choose which one happens. The other does not occur.

Temporal PulseMajor Gift

Legacy Content

Transmutation 
Source Treasure Vault pg. 200 1.1
Aspect time
Activate [two-actions] command, envision; Frequency once per day; Effect You make time shudder around you, stealing it from enemies and granting it to allies. Creatures of your choice within 30 feet must attempt a Will save. For each creature you render slowed with this gift, you can render one ally within 30 feet, including you, quickened for 1 round.

Success The creature is unaffected.
Failure The creature is slowed 1.
Critical Failure The creature is slowed 2.

Time JumpMajor Gift

Legacy Content

Transmutation 
Source Treasure Vault pg. 200 1.1
Aspect time
Activate [one-action] command; Frequency once per day; Effect Your relic casts time jump on you to your specifications.

Time ReversalGrand Gift

Legacy Content

Divination 
Source Treasure Vault pg. 200 1.1
Aspect time
Activate [one-action] command; Frequency once per day; Effect The relic casts time beacon on you.