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Chapter 5: NPC Gallery / Using the NPC Gallery

NPC Ancestry Adjustments

Source Gamemastery Guide pg. 204
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling's keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry's strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.

Dwarf

Source Gamemastery Guide pg. 204
  • Change the human trait to dwarf.
  • Add Dwarven to the NPC's languages.
  • Add darkvision.
  • Decrease the NPC's Speed by 5 feet. If the NPC already has a reduced Speed due their armor, consider applying the Unburdened Iron ancestry feat.

Elf

Source Gamemastery Guide pg. 204

Gnome

Source Gamemastery Guide pg. 204

Goblin

Source Gamemastery Guide pg. 204

Halfling

Source Gamemastery Guide pg. 204

Keen Eyes

Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.