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This section is intended to serve as a reference for GMs running the listed adventures. It will show all related Archetypes, Creatures, Feats, and Spells for a given adventure. It is not intended to be a replacement for the Sources section - if you are looking for a full list of everything that has come from an adventure, please check there.
The Enmity CycleSource Page

Creatures

Water Lord Banditpg. 10

Bandit
Favored Terrain The bandit ignores the effects of non-magical difficult terrain in deserts.

Sand Wolfpg. 11

Gnoll Hunterpg. 14

Scorching Sun Cultistpg. 16

Filth Firepg. 17

Atajmapg. 18

Faithless ecclesiarch

Jimbilinpg. 18

Male halfling priest of Ahriman

Elite Poltergeistpg. 19

Elite Nuglubpg. 24

Noolikpg. 25

Jinkin leader

Elite Jinkinpg. 26

Usij Cultistpg. 29

Scrapbornpg. 31

Kashnethpg. 32

Ceustodaemon

Weak Scrapbornpg. 32

Clockwork Soldierpg. 33

Krashkpg. 33

Mechanical Assistantpg. 34

Scythe Palmpg. 37

Elite scythe tree

Elite Sand Wolfpg. 38

Kyem and Daleeshapg. 40

Variant vulpinal

Amarpg. 41

Elite Usij Cultistpg. 41

Seddekpg. 42

Male janni enforcer

Hieracosphinxpg. 44

Zridi's Nightmarepg. 45

Animate dream

Weak Clockwork Soldierpg. 46

Aminapg. 47

Muse phantom

Samirpg. 47

Muse phantom

Aghashpg. 48

Zridipg. 49

Female pairaka

Hazards

Clockwork Dancers, Corrupted Draft, Deadly Workshop, Entangling Shredder Trap, The Enmity Cycle

Spells

Glass Sand