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PFS LimitedCrimson Breath [two-actions] Feat 12

Legacy Content

Archetype Evocation Fire Primal 
Source Pathfinder #194: Cult of the Cave Worm pg. 81
Archetype Worm Caller
Frequency once per day
Prerequisites Worm Caller Dedication

You gain a fire breath weapon similar to that of a crimson worm. You breathe a blast of flame in a 30-foot cone that deals 12d6 fire damage to all creatures in the area (basic Reflex save). This damage increases by 2d6 at 14th level and every 2 levels thereafter.

Traits

Archetype:

This feat belongs to an archetype.

Evocation:

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Fire:

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.