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Bugul Noz

This gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from their hideous form. A bugul noz’s appearance is not merely unsightly—to view the being’s form is said to tempt death, and backwoods villagers tell tales of wanderers found struck dead after merely glancing at the creature. As they jaunt through the forest, the bugul noz sings an eerie tune to alert others to their presence and deter these creatures from looking upon them. The bugul noz does not, after all, want to harm anyone; they are inherently kind, if unpredictable, and if they accidentally kill a creature out of panic or confusion, they grieve. A bugul noz who roams the same road long enough compiles a long list of such accidental victims, and they might carry the corpses off to a single mass grave deep in the forest. When not wandering, the bugul noz watches over this grave to ensure that the spirits of their victims are never lonely.

Recall Knowledge - Fey (Nature): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Bugul NozCreature 12

Legacy Content

Rare CN Medium Fey 
Source Pathfinder #153: Life's Long Shadows pg. 76
Perception +23; darkvision
Languages Common, Sylvan
Skills Acrobatics +21, Athletics +19, Forest Lore +22, Nature +25, Survival +25
Str +3, Dex +5, Con +4, Int +4, Wis +5, Cha +7
AC 31; Fort +22, Ref +25, Will +23
HP 200; Immunities emotion; Weaknesses cold iron 18
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 29. Animals take a –2 circumstance penalty to the Will save. Horrid Visage (visual) Creatures that see the bugul noz must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are doomed 1 (or doomed 2 on a critical failure). Mirror Vulnerability Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 Will save or become confused and immobilized for 1d4 – 1 rounds (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to visual and auditory effects for the duration.
Speed 25 feet; forest jaunt
Melee [one-action] claw +23 [+18/+13] (magical), Damage 3d8+6 piercingRanged [one-action] rock +25 [+20/+15] (range increment 30 feet), Damage 2d8+6 bludgeoningPrimal Innate Spells DC 33; 3rd blindness (x3), wanderer's guide; 2nd pass without trace; Cantrips (3rd) dancing lights
Flail [one-action] The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a –2 circumstance penalty. Its multiple attack penalty doesn’t increase until after it makes all the attacks.Forest Jaunt The bugul noz ignores difficult terrain in forests.Haunting Wail [two-actions] (illusion, vocal) The bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt a DC 31 Fortitude save. The bugul noz can’t use this ability again for 1d4 rounds.
Critical Success The target is unaffected.
Success The target takes 2d10 sonic damage.
Failure The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.
Critical Failure As failure, and the target becomes fleeing for 1 round.

Sidebar - Additional Lore Lonely Wanderer

The bugul noz’s eternal sorrow renders it immune to all other emotions, including (and especially) happiness. The reason it wanders is to find others of its kind to ease its loneliness. Short of this, the bugul noz’s greatest wish is to find friends who can help it change its vile appearance.