Mythic Callings | Mythic Feats | Mythic Destinies


Wildspell Dedication Feat 12

Uncommon Destiny Mythic 
Source War of Immortals pg. 139
Archetype Wildspell
Prerequisites ability to cast spells from spell slots

You gain the ability to tap into a powerful well of magic. You gain the spellsurge focus spell. This spell is of your main casting tradition.

Wildspell Dedication Leads To...

Burning Surge, Extend Surge, Galvanize Spell, Imbue Spell, Invigorating Surge, Mana Detonation, Mystic Life Force, Mystical Flare, Mythic Counter, Mythic Heightening, Rapid Switch, Recharging Transference, Spell Network, Surging Interference, Thundering Surge

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Destiny:

The destiny trait indicates the first feat in a mythic destiny. You must be a mythic character of 12th- level to select a destiny and cannot take subsequent feats in that mythic destiny without first taking the destiny feat.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.