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Skeletal Tiger Lord

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Skeletal Tiger LordCreature 7

Legacy Content

Rare CE Medium Skeleton Undead 
Source Kingmaker Adventure Path pg. 327
Variant skeleton
Perception +18
Languages Hallit
Skills Athletics +16
Str +6, Dex +4, Con +4, Int +0, Wis +4, Cha +0
Items breastplate, composite longbow (20 arrows), greatsword
AC 26; Fort +16, Ref +14, Will +14
HP 79 (negative healing, fast healing 10); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Rejuvenation (divine, necromancy When a skeletal Tiger Lord is destroyed, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact) otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with positive damage or good damage.Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] greatsword +18 [+13/+8] (versatile P), Damage 1d12-2+10 slashing plus 2d6 negativeRanged [one-action] composite longbow +16 [+11/+6] (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+10 piercing