All Creatures
Abilities | Monsters | NPCs


Demongate Colossus

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 42
Unspecific Lore: DC 40
Specific Lore: DC 37

Elite | Normal | Weak
Proficiency without Level

Demongate ColossusCreature 14

Legacy Content

Unique CE Gargantuan Construct 
Source Pathfinder #191: The Destiny War pg. 12
Variant radiant warden
Perception +10; darkvision
Languages Abyssal
Skills Abyss Lore +13, Arcana +11, Athletics +12, Occultism +11
Str +8, Dex +5, Con +4, Int +5, Wis +4, Cha +0
AC 21; Fort +13, Ref +11, Will +8
HP 240; Immunities bleed, death effects, disease, doomed, drained, fatigued, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances mental 15, physical 10 (except adamantine)
Abyssal Link The Demongate Colossus is built around a seething, churning mass of Abyssal energy that looks like a sphere of electrified red mist encompassing a single floating harrow card at its center—The Survivor. The Abyssal link is obscured until the Demongate Colossus is reduced to fewer than 120 Hit Points, at which point glimpses of it become visible through tears and holes in its leathery “flesh.” The potent magic drawn from this card, combined with the radiant warden's gatewarper aura, is what allowed the Prince of Wolves to invade Harrow Court. Once the Abyssal link is revealed, a character can attempt to counter the Abyssal link with a dispel magic (7th level; counteract DC 20), or can attempt to Steal the card with a DC 21 Thievery (master) check (on a failure, a thief attempting to Steal the card takes 5d10 chaotic and 5d10 evil damage—this damage is doubled on a critical failure). Either success causes a link collapse (see below).Gatewarper Aura (abjuration, aura, occult) 60 feet. A creature that uses a teleportation ability within the aura's emanation or enters the emanation via a teleportation ability must succeed at a DC 17 Fortitude save or become drained 1 (drained 2 on a critical failure) as its body warps and distorts painfully, and have its destination changed to a point of the radiant warden's choosing within the emanation.Link Collapse If the Demongate Colossus is destroyed or its belly portal is deactivated, demons that used the colossus's portal within a 40-foot emanation take 7d10 good damage (basic DC 16 Fortitude save). A creature that takes full or double damage is enfeebled 2 for 1 minute. If the Demongate Colossus is still active when it suffers a link collapse, it becomes stunned 3 and loses its gatewarper aura.
Speed 30 feet, fly 30 feet
Melee [one-action] hammer +16 [+11/+6] (magical, reach 15 feet, shove), Damage 3d8+14 bludgeoning plus corrupted radiant blowMelee [one-action] corrupted radiant beam +13 [+8/+3] (magical, range 15 feet), Damage 3d6 force plus 3d6 evilOccult Innate Spells DC 20; 7th dimensional lock, prismatic spray; 6th collective transposition; 5th dimension door (at will)
Corrupted Radiant Blast [two-actions] (evil, evocation, force, occult) The Demongate Colossus releases a 50-foot cone of crimson energy that deals 4d12 force damage and 4d12 evil damage (DC 20 basic Reflex save). The Demongate Colossus can't use Corrupted Radiant Blast again for 1d4 rounds.Corrupted Radiant Blow (evil) When a non-evil creature is hit by the Demongate Colossus's hammer Strike, a red flash of Abyssal energy attempts to infuse the target with evil. The creature must attempt a DC 20 Will save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also enfeebled 2.