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PFS StandardFiendbreaking PilgrimBackground

Rare 
Source Spore War Player's Guide pg. 13
Soon after the elves returned to stop Treerazer's corruption of Kyonin, word spread across the globe, reaching the distant elven nation of Jinin in the heart of Tian Xia. No strangers to the fight against evil, a group of Jinin priests and oracles made a desperate pilgrimage across the world to join the fight against Tanglebriar. With them they brought one of their greatest treasures, the legendary staff Fiendbreaker. Created by Jininsiel, founder of Jinin, to serve as a gift to aid the nation's neighbors in Tianjing against their own fiendish invasion, Fiendbreaker's role in helping to defeat Tanglebriar's forces in that ancient war is well known.

Today, with Tanglebriar relatively contained, the need for powerful weapons like Fiendbreaker may be lessened, but this treasured gift's legendary journey across the world is honored still by pilgrimages, during which a group of priests and worshippers from a wide range of faiths gather and carry Fiendbreaker out from Kyonin and back again to honor that legacy. The goal of these journeys isn't to deliver the staff where it's needed. Instead, it's a journey of self- discovery, where the petitioners meditates on Fiendbreaker, the legacy of its creator Jininsiel, and a promise among all pilgrims to stand against the demonic evil.

You have been on at least one of these pilgrimages, and the journey has touched you deeply. You focused your studies on Treerazer, his cult, and his methods, and your long hours studying Fiendbreaker have resulted in a knack for understanding the inner workings of other magic items.

Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.

You're trained in the Religion skill and the Treerazer Lore skill. You gain the Quick Identification skill feat, can use Treerazer Lore checks in place of Perception when you attempt to Seek or Sense the Motive of a creature you suspect of being an agent of Treerazer. You also gain the following action.

Hunt the Razer's Pawn [one-action]

Concentrate 
Source Spore War Player's Guide pg. 13
Designate a single creature that you can see or hear, or whom you've spent a significant amount of time studying and reading about from afar (subject to the GM's approval), and who you know to be an agent of Treerazer. You gain a +2 circumstance bonus to Perception checks to Seek or Sense the Motive of this creature. This creature takes a –1 circumstance penalty to saving throws against spells or effects you create; this penalty increases to –2 against effects that have the holy trait.

You can have only one creature designated by Hunt the Razer's Pawn at a time. If you use this ability against a creature when you already have one designated, the prior creature loses the designation and the new creature gains the designation. This lasts until your next daily preparations.