
Story CollectorBackgroundRare Source Spore War Player's Guide pg. 14The power stories exude over the world has long fascinated you. No matter if they're accurate historical accounts, distorted parables, or completely fictional constructions, the way tales can shape society is a kind of magic. In some cases, literal, occult magic! One tale that's come back to modern lips of late is an ancient one indeed, the story of the elven hero Iyalirrin, an Ekujae bard who helped to create a ritual known as the
anima invocation in his people's pursuit against the devastations caused by
Dahak in the aftermath of Earthfall. Other heroes rediscovered Iyalirrin's story and the ritual a few short years ago, but it was Iyalirrin's admiration of the art of storytelling that spoke more to you. Whether you came to this realization recently or if you've long known about the ancient elven hero's admiration of spoken tales, you've devoted much of your adult life to the gathering and crafting of stories of your own. The way in which occult magic can manipulate the power of story is a particular obsession of yours, especially with a handy little trick you've learned that allows you to access power locked away in magic items you'd otherwise struggle to use. Simply by adjusting your story, the item's story, or both... and then giving the tiniest little push of occult magic, you can unlock a wide range of magical tools. These same tricks, you've come to discover, also work well on demons—particularly when used to remind them of their sins and the shame their once-mortal souls may have held eons ago.
Choose two ability boosts. One must be to
Charisma or
Intelligence, and one is a free ability boost.
You're trained in the
Occultism skill and the
Demon Lore skill. You gain the
Trick Magic Item skill feat, as well as the following reaction.
Auditory Linguistic Mental Source Spore War Player's Guide pg. 14Trigger A
demon you're aware of within 30 feet of you suffers from its sin vulnerability or critical fails at a saving throw against a
mental effect
You make a quick cutting remark against the demon that takes advantage of the fiend's momentary disadvantage. The demon must attempt a Will save against your class DC.
Critical Success The demon is unaffected and likely to focus its attention on you in combat from this point forward.
Success The demon takes 2d6 mental damage.
Failure The demon takes 4d6 mental damage and is
off-guard until the start of its next turn.
Critical Failure As failure, but the off-guard condition lasts until the end of the next round. The demon also takes 2d6
persistent mental damage.