
Demon Slayer [one-action] Feat 17This Feat may contain spoilers from the Spore War Adventure Path
Uncommon Elf Holy Light Source Pathfinder #210: Whispers in the Dirt pg. 81Frequency once per day
Prerequisites Demon Hunter
You can deliver a melee blow to a demon that creates an explosion of holy light to try to finish the demon off. In addition to the normal damage from your melee
Strike, you also inflict 10d6
spirit damage to the demon. The
demon can resist this additional damage with a
basic Fortitude save against your class DC. If the demon is slain by this strike, it explodes in a blast of holy light that fills a 30-foot
emanation. All creatures in this area that have the demon trait take 10d6 spirit damage and must attempt a Fortitude save against your class DC.
Critical Success The demon takes no damage.
Success The demon takes half damage.
Failure The demon takes full damage and is
dazzled for 1 round.
Critical Failure The demon takes full damage and is permanently
blinded.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Elf: A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
Holy: Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
Light: Light effects overcome non-magical darkness in the area and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.