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Druulbach



Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

DruulbachCreature 12

Unique Large Amphibious Giant Humanoid Water 
Source Pathfinder #203 Shepherd of Decay pg. 19
Male marsh giant ranger
Perception +25; low-light vision
Languages Aklo, Common, Jotun, Thalassic
Skills Acrobatics +22, Athletics +25, Intimidation +22, Nature +23, Religion +23
Str +7, Dex +4, Con +5, Int +1, Wis +5, Cha +0
Items +1 leather armor, +1 striking sickles (2), gorget of the primal roar
AC 32; Fort +25, Ref +20, Will +23
HP 230; Resistances poison 10
Speed 35 feet, swim 20 feet
Melee [one-action] sickle +26 [+22/+18] (agile, finesse, magical, reach 10 feet, trip), Damage 2d4+13 slashing plus 1d10 poison damageMelee [one-action] fist +26 [+22/+18] (agile, reach 10 feet), Damage 2d10+13 bludgeoningRanged [one-action] spit +26 [+21/+16] (primal, range 60 feet, water), Damage 8d6 bludgeoningOccult Innate Spells DC 29; 5th mariner's curse; 2nd augury, mist
Balanced Blades Druulbach's multiple attack penalty with agile weapons and agile unarmed attacks is –3 for his second attack and –6 for subsequent attacks (rather than –4 and –8).Drowning Hook [one-action] (primal, water) Requirements A creature is prone within Druulbach's reach; Effect Druulbach uses his sickle to push the creature down as water bubbles up below it. The target becomes submerged in water until they are no longer prone and must hold their breath (Player Core 437) if it can't breathe water. The target takes 6d6 bludgeoning damage (DC 29 basic Fortitude save) and loses 3 rounds worth of air if it fails the save.Flurry of Hooks [two-actions] Requirements Druulbach is wielding two sickles; Effect Druulbach makes three sickle Strikes against one target. If multiple attacks hit, combine their damage and apply weaknesses and resistances only once.Serrated Takedown [one-action] Requirements Druulbach hit with a sickle Strike on his most recent action this turn; Effect Druulbach drags down the target, knocking it prone and dealing 3d6 persistent bleed damage to the creature.