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Devasance

Devasances are typically felt before they're seen, as they constantly sap vitality from creatures around them. On the Void, a devasance's aura can be easily confused for a pocket of particularly potent planar energy, especially as they meld into the darkness around them. Legless and incorporeal with glowing red eyes, these vaguely humanoid creatures are commonly confused for shadows, wraiths, or other forms of incorporeal undead.

Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

DevasanceCreature 16

Rare Medium Incorporeal Unholy Void 
Source Pathfinder #212: A Voice in the Blight pg. 83
Perception +30; greater darkvision, lifesense 60 feet
Languages Aklo, Necril, Shadowtongue
Skills Acrobatics +31, Intimidation +33, Stealth +30
Str -5, Dex +6, Con +0, Int +5, Wis +6, Cha +9
AC 38; Fort +25, Ref +30, Will +28
HP 225 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 15 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical); Weaknesses vitality 15
Aura of Malaise (aura, void) 30 feet. A living creature that starts its turn in the devasance's aura must succeed at a DC 34 Will save or become slowed 1 (or slowed 2 on a critical failure).Void Shadow While on a plane with the void trait or in the area of an effect with the void trait, the devasance's form disappears. It is naturally invisible in this area, but becomes visible for 1 minute after it takes vitality damage.Drink Life [reaction] Trigger A living creature takes void damage from the devasance; Effect The devasance gains 25 temporary HP for 1 minute and becomes quickened until the end of its next turn. It can use the extra action to Strike or Fly.
Speed fly 30 feet
Melee [one-action] void hand +30 [+26/+22] (agile, finesse, magical), Damage 3d6+8 void plus 2d6 spirit and living deathOccult Innate Spells DC 37, attack +29; 8th spirit blast; 7th paralyze, warp mind; 6th vision of death; Cantrips (8th) telekinetic projectile, void warp
Living Death (curse, occult) A creature hit by the devasance's void hand strike must attempt a DC 37 Fortitude save.
Critical Success The target is unaffected.
Success The target takes on the appearance of a rotted or nearly skeletal undead version of itself and becomes drained 1 for 1 round. If the target assumes another shape through a polymorph effect, it continues to look undead in its new shape. This change in appearance persists for 10 minutes.
Failure As success, but with an unlimited duration. Healing effects on the target restore only half the Hit Points they normally would.
Critical Failure As failure, but drained 2. If a living creature dies while under the effects of this curse, their soul is transformed into a devasance upon death. The creature cannot be restored to life, nor can its soul move on to the afterlife, until it is slain again as a devasance.
Void Ray [two-actions] (occult, void) The devasance emits a ray of void energy from its chest in a 60-foot line. Living creatures in this area take 7d6 void damage (DC 37 basic Fortitude save, plus enfeebled 1 on a failure, or enfeebled 2 on a critical failure; the condition has an unlimited duration in either case).

Sidebar - Additional Lore Summoned to the Netherworld

Devasances can be found in the Netherworld, where they are sometimes summoned to serve. Their ability to sap light makes them powerful allies between the planes. However, the Netherworld is not always prepared to control their void essence, and devasances rarely understand the concept of planar diplomacy.