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PFS StandardOrc Skewermaul

This Weapon may contain spoilers from the Triumph of the Tusk Adventure Path

Uncommon Brace Orc Two-Hand 1d10 Versatile 
Source Pathfinder #207: Resurrection Flood pg. 79
Access Residents of Belkzen
Price 2 gp; Damage 1d6 B; Bulk 1
Hands 1
Type Melee; Category Martial; Group Hammer

As dwarves poured out of the Darklands following their Quest for Sky, the orcs driven before them adapted to their tactics—including dwarves’ heavily armored infantry charges. Surviving orcs developed a response: a weapon that combines a spear and maul to crush heavy armor and skewer charging foes. Although rarely seen today, the weapon is remarkably effective in the right situation.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Brace:

A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of your next turn Strikes with the brace weapon deal an additional 2 precision damage for each weapon damage die it has.

Orc:

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.

Two-Hand 1d10:

This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.

Versatile:

A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.


Critical Specialization Effects

Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Hammer: The target is knocked prone unless they succeed at a Fortitude save against your class DC.