Tikar UrchinpadSource Tian Xia Character Guide pg. 123Tikar urchinpads are curious creatures that look similar to
jellyfish, have heads that resemble a floating plant or pad, and make use of their slimy tendrils to consume creatures that attempt to rest on the urchinpad’s head. Tikar urchinpads tend to float about in still water, soaking in the warmth of sunlight, not a care in the world. To the untrained eye, they appear only as a myriad of small, colorful squares sprawled out across a round pad, forming silhouettes of shapes that dazzle across the water’s surface.
Access Size Small or Medium
Melee [one-action] tendril (
agile,
finesse),
Damage 1d6 slashing
Str +2,
Dex +3,
Con +2,
Int -4,
Wis +1,
Cha +0
Hit Points 6
Skill Stealth Senses scent(precise, 10 feet)
Speed 10 feet, swim 40 feet
Support Benefit Your tikar urchinpad attempts to wrap its tendrils around your foe’s limbs, pulling it off balance. Until the end of your next turn, as long as you’re adjacent to your urchinpad, if you attempt to
Shove or
Trip an opponent and roll a critical failure, you get a failure instead.
Advanced Maneuver Wrapping Tendrils
Source Tian Xia Character Guide pg. 123
The urchinpad makes another tendril
Strike against the same target. If this Strike hits, the target is also
grabbed, as if the urchinpad had successfully
Grappled the target.