Pushing Wind Feat 8Air Archetype Aura Source Tian Xia Character Guide pg. 98Archetype Fan DancerRequirements You’re wielding a fan.
As you spin and glide your fans alongside your allies, you kick up a mild wind that gently carries you all forward. So long as you’re holding a fan, you and allies who start their turn in a 30- foot aura
emanating around you gain a +5-foot circumstance bonus to land Speed for 1 round; you also gain this bonus to your
fly Speed if you possess one, but it can’t grant you the ability to fly if you wouldn’t otherwise be able to.
Additionally, the air impedes the movements of your foes. While holding a fan, the area in a 10-foot aura emanating around you is
difficult terrain for all enemies.
Traits
Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.
Archetype: This feat belongs to an archetype.
Aura: An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.