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PFS StandardDragon's Journey [one-action] Feat 14

Air Archetype Flourish Move 
Source Tian Xia Character Guide pg. 99
Archetype Fan Dancer
Requirements You're wielding two fans, one in each hand.

Your movements are like that of a dragon weaving a serpentine path between your enemies and allies. Using your fans, you slice the air and create a path of least resistance, allowing you to move across the battlefield with an ethereal grace. You Stride, your movement doesn’t trigger enemy reactions, and any allies you pass within 5 feet of can immediately use their reaction to Stride, moving in the same direction. Allies must end their movement as close as possible to you or another ally who benefited from this ability. During Dragon’s Journey, ally movement doesn’t trigger reactions.

Traits

Air:

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.

Archetype:

This feat belongs to an archetype.

Flourish:

Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.

Move:

An action with this trait involves moving from one space to another.